My character died and for whatever reason now spawns in the Debug Plains. I play on DayZ Epoch 1.0.2.4. I have checked online for fixes, watched videos, but non of the suggestions work. My character appears to be trapped in an invisible cube and cannot run back to civilization. I am at a loss on...
My character died and for whatever reason now spawns in the Debug Plains. I play on DayZ Epoch 1.0.2.4. I have checked online for fixes, watched videos, but non of the suggestions work. My character appears to be trapped in an invisible cube and cannot run back to civilization. I am at a loss on...
Here is my mission file. If you check the init.sqf file you will see my call compile commands and the path they are using. Then you can check the file structure and see if I am doing something wrong.
http://www.fileswap.com/dl/dobThl9Ccg/
That is the thing. It is exactly where I am telling it unless my syntax is wrong. For example...
In my MPMission folder I have a folder called fixes. In this file I have a file called compile.sqf. So in the compile script I do call compile preprocessFileLineNumbers "fixes\compiles.sqf"...
I tried using your script with DayZ Epoch. However, as with every script I use, when I add the following...
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
And complete the otehr steps in the tutorial I am greeted with messages such as "Cannot find...
Many of the scripting or addon tutorials I have seen use call compile preprocessFileLineNumbers to access a folder or file outside the init.sqf. However, when I use this method I get an error message saying it cannot find the file/folder. I have checked the spelling and location to ensure they...
I'm tweaking settings for my private Day Z server and was wondering which file and what line of code would need to be edited to reduce or increase the difficulty of zombies. I would like for them to have less health, deal less damage with less chance of broken legs, bleeding and so forth.
I...
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