Recent content by drayzin

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    Customizing AI Weapons

    This is very much possible, since i have done it my self in the past. I have just come back to this and started a server again, though my problem right now is that my ai doesnt have any weapons no matter what i do. So until i have it working my self i cant show you :). In theory i cant see...
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    Sarge are you still around and still interested in the mod?

    Taken by clicking his name; "Sarge was last seen: Sep 20, 2013" I am a big fan of his work though, so i hope to see him around :)
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    No AI choppers

    The answer is providet by Sarge's faq, go check it out!
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    Chopper stands still

    Sometimes if you try shoot at the choppers they will fly a little away, and hang out for a while. After some time they will go on, sometimes it takes quite a while. Might have something to do with their courage ? Sometimes, I think I have read, its because they might have set a waypoint they...
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    AI bad ass

    If you need more cords for different places try Google. That's where I got all mine ;) For the skills, I recommend not upping their accuracy too much. Instead try increase their command a lot, they sure do try to flank you then :)
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    Invisible Ai

    This sounds more scary then zombies...
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    Despawn time

    Make a backup and try it ;) ! If it fails ill help you scream for help :P
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    Ai. Keep spawning But......

    Q : These Coord are correct ? Q : Can They Be Remplaced ? Q : And last Things Why Does they Alway Spawn Somewhere else If ive changed them position 1. I have no idea, i do know that someone else have asked on theese forums how to check for coordinats, so if you need them, you might need to...
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    AI bad ass

    It might be clumpsy but i would add a marker like: \\MORE CHOPPERS _this = createMarker ["SAR_marker_Starychop", [6143.6167, 7721.5176]]; \\coords for Stary _this setMarkerShape "RECTANGLE"; _this setMarkeralpha 1; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize...
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    zombie agro

    I was originally with on the OP suggestion, though i kinda tried imagine how the AI would react if they got surroundet by the zombies. if you ever get the chance, try run all the way up in the AI face and see how they react. From my tries, they get very confused and either run away or lie down...
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    Despawn time

    Couldnt find a link, so ill give you a hint ;) its in the "SAR_config.sqf". Sarge made alot of messages here and there so finding the despawn timer shouldnt be too hardt :) theres alot of other fun stuff to mess around with in there as well!
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    AI Movement issue

    Sounds really wierd, you sure you dont have any other mods that might cause this ? have you changed anything your self that might have caused it? What server you running version yada yada, i wont be able to help you, but i think the people who can help you might need a little more info from you :)
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    Installed die as soon as i enter the server

    HAH, i tried this, its soo iritating! I found out it was because i had tried to fix the Chopper bug where they just blow up instantly by trying one of the fixes in the faq. Its in your server_cleanup.fsm that you might have made a fix, or need to make a fix. You can try either of Sarges 2 fixes...
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    Increase number of AI

    If you go to the map_config and into the "SAR_cfg_grps_chernarus.sqf", you will see alot lines handling spawns in the different areas.
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    AI bad ass

    As far as i know, and have eksperimented with, the skills should be higher. The closer to one the better the skill. For the "KRON_UPS_sharedist = 400;", it wont matter if you are in a city area, or in a bushy area, since the still wont see you through buildings or trees (sometimes they do see...
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