So i solved the reason I started this thread...
Turns out, I needed to delete the marker used in order to get teh mission to repeat.
deletemarker 'markername';
i think i saw you post this on another link
there could be a couple of things...I know with 1.0.2.4 you have to manually update your database to reflect the changes..you can get that info and intructions at:
http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions
if thats...
I have not had a problem with the crates despawning or not appearing unless the crates are created in the same location as something else. you could try changing "Can_Collide" to a non colliding setting and that may help you.
Chernarus Mission System
http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/
Sarge AI
https://github.com/Swiss-Sarge/SAR_AI-1.5.0
So I like the chernarus mission system's controlled scheduling of missions. A mission pops up with loot, AI is spawned, the map is marked...
Simply put, I would like to have different levels of bandits with various loadouts. Since adding a new group or type of unit seems to be out of the question, the best way I see to do this is to change the survivor and soldier faction to East instead of resistance. Only problem is, I cant seem...
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