Recent content by duncacjb

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    Help With Sarge AI for a Dayz.st Epoch server

    well for the vendors im thiking it had more to do with the mission.sqm
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    Sarge AI mashed with ChernarusMission System.

    So i solved the reason I started this thread... Turns out, I needed to delete the marker used in order to get teh mission to repeat. deletemarker 'markername';
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    Sarge AI mashed with ChernarusMission System.

    i think i saw you post this on another link there could be a couple of things...I know with 1.0.2.4 you have to manually update your database to reflect the changes..you can get that info and intructions at: http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions if thats...
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    Sarge AI mashed with ChernarusMission System.

    I have not had a problem with the crates despawning or not appearing unless the crates are created in the same location as something else. you could try changing "Can_Collide" to a non colliding setting and that may help you.
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    Help With Sarge AI for a Dayz.st Epoch server

    there are alot of possible reasons. if you could post your relevant files here or dropbox, I could scan through them
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    Sarge AI mashed with ChernarusMission System.

    Chernarus Mission System http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ Sarge AI https://github.com/Swiss-Sarge/SAR_AI-1.5.0 So I like the chernarus mission system's controlled scheduling of missions. A mission pops up with loot, AI is spawned, the map is marked...
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    Help With Sarge AI for a Dayz.st Epoch server

    Well, ive got dayz.st, epoch 1.0.2.4, and sarge ai working pretty well. What do you mean by you cant get it working?
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    Change Surv/Sold Faction to east?

    Simply put, I would like to have different levels of bandits with various loadouts. Since adding a new group or type of unit seems to be out of the question, the best way I see to do this is to change the survivor and soldier faction to East instead of resistance. Only problem is, I cant seem...
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