To get 'roaming' AI I increased the patrol radius of the dynamic WAI and I set their behaviour to 'Careless'. That way they will walk and use the roads instead of running like madman all the time.
I've set different patrol distances for easy, normal, hard and extreme AI. I give the 'extreme'...
Removing the code in line 76-77 of player_spawnCheck.sqf:
_nearbyCount = count _nearby;
if ((_nearbyCount < 1) or (vehicle player != player)) exitwith {"Nothing close"};
made it work for me.
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