Ok I noticed that I made a misstake in my init.d. I added the Player_wearClothes inside the if clause instead of underneath. BUT when I put it underneath it doesn't work still.
Now I even can't dress up the cloths. Neighter the soldier nor the camo one. It stays in my inventory.
Before I did...
Oh thank's for your help!
Here's my Player_wearClothes.sqf (I put all three files within a Directory called fixes within the Mission.pbo):
// ********************************************************************* //
// * * //
// *...
Nice Script. But I figured out some Problems:
- When Stripping at ATVs is enabled you can Strip 4 windows but ATVs dont have windows.
- You can't strip LMWheel, RMWheel, Avionics and VRotor.
- Also I'm not sure if ex. the choppers and Ikarus have more than 6 Windows but while testing I only...
Somehow it doesn't work for me.
I did everythink mentioned in the first post (and the 23rd to remove the unwanted items). But whenever I take on the soldier cloths package I only wear the soldier clothes. I tried and changed the clothes a few times (used soldier, civ and soldier clothing...
I got a Problem too:
While using BLISS everything worked fine but the Server was too laggy so I changed to LITE.
But now I can't get the Dogs to work with Lite. Also The nice rope between the chopper and the car is gone now (what was one reasons while I choose this script and not the Logistics...
@Longh: Line 21? I thought i had to put it at ghe end of line 23. Thanks I'll give it a try.
Yesterday I got it working! (Still with my scripts.txt "hack" but it works). I only need to find a better way to deal with the restriction #20.
I did build a stone wall and unbuild it afterwards.
I...
I noticed that Diamoyo21 forgotten to mention that you also have to edit the createvehicle.txe (in your BattleEye Folder) to get rid of the Restriction #20. You can compare your's with the one supplied in the Installation package found on github.
But even then I still get the Script...
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