Recent content by iKILLJOY

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    [Help] - Preconfigured R3F Logistics (Towing and Heli-Lift) ABANDONED

    I'm getting the same issue as others with vehicles teleporting back to original location on disconnect/death/restart, I've figured out for me its an error with [CPC] indestructible Bases, it removes if ((typeOf _object) in dayz_allowedObjects) then { in your server_moniter.sqf If you add this...
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    (A plot for life) Compiles.sqf overwriting my custom compiles

    For anyone else who might have this same problem http://epochmod.com/forum/index.php?/topic/13856-release-indestructible-items-for-1051/ This will allow players to remove plot poles themselves but so far it has broken DZGM group management, It removes the option to right click radio, I've got to...
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    (A plot for life) Compiles.sqf overwriting my custom compiles

    I've been stalking this thread, You helped me with this same problem the other day, Having the same problem as him, I thought it worked for a bit but p4l is really bad xD I look forward to seeing your work!
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    "A plot for life" Compile help

    Amazing! Thanks alot for the tip man, Really appreciate it. Just //'d the conflicting lines and Finally got it working :D
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    "A plot for life" Compile help

    It does have its own compiles.sqf I've added the line below and it does work but the major problem with it is somehow zombies are able to run again, (We had them walking) I'm not sure whats causing it. I'm still looking into it, Thanks for the reply though!
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    "A plot for life" Compile help

    I've been trying to get "A plot for life" working for like 3 days now, I've got it to work twice now but each time it seems to break the zombie speed. (I had them walking) in the instructions it says Search for call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"...
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