This is a known issue with the build , It only happens on first log in after a server restart , Its something to do with a building that loads I believe
Rather that disable battleye you can just change the entry in your PublicVariable.txt file to a 1 from 5 (1 is just log it 5 is auto kick)
I...
All sorted , Actually cheated and built a Cherno overpoch server using the one on my host then nicked the custom loot stuff from that and added it to your repack (replaced the files in DayZ_Epoch_11.Chernarus\scripts\customloot works a treat :)
@FallingSheep thanks for planting the seed :)
Having a little issue now I switched to overpoch cherno using the latest pack , traders all show overpoch stuff as expected but no weapons from overpoch actually spawn randomly only weapons found are standard epoch ones
Im using...
I've just loaded the overpoch NAPF on and had a play but wondered if there is a cherno version floating around ? My players seem to have a deep hatred for NAPF (I quite like it but hey what's my opinion count for)
Got a very odd issue (that im sure is specific to me)
I have M107 weapons available to buy at hero & bandit but no ammo so I added the ammo ,same way I have added other things previously but the ammo doesn't show up
used the below to add it and I see it in the DB just not at the traders any...
@FallingSheep
Found a little annoyance - If you try to use the searchlights at kershoye checkpoint (probably spelt very wrong but im sure you know what I mean) They kill you instantly !
Doesn't bother me but I know I will get players moaning they died when they haven't done anything wrong really
@FallingSheep
I have a suggestion for a script to add , I use it on my NAPF server at the moment and it works well m not tried to shoehorn it into the cherno one yet as I don't want to mess with you repack :)
Anyway here it is http://epochmod.com/forum/index.php?/topic/616-zombie-free-bases/...
Base building was removed and replaced with alchemy as for some reason it would not allow items without a lock such as walls , floors even sheds etc would not save to the database so after a restart they were gone
odd , it seems it had some extra stuff in that file ............
Sorry for the time waste !
It now shows
private ["_ownerID"];
_ownerID = cursorTarget getVariable ["CharacterID","0"];
if(_ownerID != "0") then {
cutText [format["The Code is: %1",_ownerID], "PLAIN DOWN"];
} else {
cutText...
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