Recent content by Kenturrac

  1. K

    Disable or edit hide body action

    I will add some hope to this last push. :D But I guess it's not changeable. The hiding feature is deeply integrated into Arma and I just cant find where it is applied to the player characters. Thought hiding the "hiding" option would be a possibility, but without the right variable its...
  2. K

    Read hiveext.log

    Not sure to be honest. Wasn't there an "a" version of the serverfiles. I think, I dont have that one, but yeah, should be at least at 1.0.4.2
  3. K

    Read hiveext.log

    No no, 10682 is the vehicle ID or to be more precise: the object ID. Thx for the help guys!!!!
  4. K

    Run script as soon as a player gets in vehicle

    Hmmm, that looks promissing. I will check it out. Thank you, sir!
  5. K

    Run script as soon as a player gets in vehicle

    Sure, but adding an endless loop sounds way to hacky for me. If someone would do that at work, I would question if that is the right job for him. But if that is how you roll with arma script, then I have to do it. Thx man!
  6. K

    Disable or edit hide body action

    haha, no, no. I did that. Removing that action would be enough!
  7. K

    Disable or edit hide body action

    Is there a way to do that? Originally I wanted to add a script before he is actually hiding the player. Though I found the hide body option in the publicEH.sqf, but editing this doesn't have an effect on anything. Any ideas?
  8. K

    Run script as soon as a player gets in vehicle

    If you mean created by me as coded and put into the game by me, then no. If you mean created by the player and controlled by the player, then also no. The car is created by the server. I know that the vehicle gets handed over to the driver client and in that moment I wanna do a specific check...
  9. K

    Read hiveext.log

    push and maybe a move into the script discussion section. not sure which one is right.
  10. K

    Run script as soon as a player gets in vehicle

    Hey guys, I'm looking for something really simple, but I wonder how to do it since the "get in as driver" is deep down in the Arma 2 code. So, what I wanna do is to run a script on client side as soon as the controlling player jumps into a car as the driver. Does anyone know how and where to do...
  11. K

    Balota Arifield Redone

    There is only one thing that comes to my mind if I see this :Good bye FPS. lol...
  12. K

    Read hiveext.log

    Hey guys, I'm trying to get better picture of everything that happens in the hiveext.log and most of the time it'S quite simple, but I have quite some problems to understand the "methods". Which number is what? So if I have something like that in my hiveext.log (epoch mod): 2014-05-06 21:14:57...
  13. K

    Print to log in mission files

    stupid me.... it logged in my client folder...
  14. K

    Print to log in mission files

    Hey guys, I have quite some trouble to get debug commands showing up in the log. So what I tried so far is putting commands similar to these ones in the "sqf" files of the mission: diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj)); diag_log format["DEBUG-Snapping...
  15. K

    Modding is coming to DayZ SA. Not before Q3 2014

    Hey guys, just wanted to spread the news: http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed He presented a new roadmap for 2014 and said something about Modding and Steam Workshop stuff in Q3 2014. But lets be honest here. It will not happen before...
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