CommanderRetra - Is there anything else you have to do in order to get it to work with 1.8? Like removing the SpawnSelection or something like that?
It doesnt work for me :/
Im just going to take the liberty to bump this little question guys.. seems it got lost in all of the old posts.. :)
Have u got any ideas BluePhoenix175 or itsyuka ? :)
Kregme
Hey guys ! ;) I was wondering if you have had any chance of looking into the "Seperate Unique ID" file that is not located in the missions file? :)
We really need that function hehe.. And we are waiting with updating the admin tool untill it works.. Have u guys got any idea how I can make...
gubi1807 -
I can tell you as much as you installed it wrong..
I had that at one point, i reinstalled everything, and then it worked.. Cant say why it didn't work though.. :)
Haha yea we customized them a bit.. But if you know how to handle them, they are actually quite easy to overtake.. But they can catch you when you are least expecting it, and then it will go sour for you :P
Okay - so the double vehicles are fixed, which is AWESOME ! that was a big issue.. Now there's just the issue that the debug monitor isn't always there I believe.. And since we defined that nobody besides us are to have the "tools menu" - People can't actually select the debug monitor.
I don't...
Whaaaaaaaaat, you fixed it man :p What did you change???
A little thing I see is that we dont have the debug monitor that we created ourselfs.. was that the one causing the problems?
Seeker619 - Random thoughts can really help out alot when you are stuck at some point, so thanks alot bro!! :)
Yea, can anybody use that for anything? :)
/ They have been removed now, just in case ;) So I hope that BluePhoenix175 already downloaded the mission file ;D
I don't know what that is, so no I dont think so :) Link?
We are trying to keep it simple, so we are running refueling and AI's at the moment. I cant remember if we are running more :p But we have made custom buildings and stuff like that. That shouldn't have anything to do with all of this...
Yea we are running the AI's from Sarge, but the fixes / variables was in there before that addition :)
/ We do use the spawn button at times, but we also have a customized admin panel where we have a button that resets all vehicles to their original spawnpoint.. This still gives us the double...
Well our host is dayz.st.
I am not sure if there is any compromising info in our mission.pbo files, but yea sure I will upload it here. :)
The fixes and variables is something kash has installed, so I am actually not quite sure what they fix.
I think it has something to do with our...
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