I'm aware of all of this. I destroyed it with sledgehammer, with M240, i still don't have the salvage option (with a crowbar)... i'll try to figure it out when i have time to.
Okay i succeded:
Put @ACRE, userconfig and @cba in server side FTP, and the bikeys (of ACRE) in expansion/keys, then, call the mods in parameters. Then install the client side as in the different tuto you can find.
It doesn't have to be on client side, if everybody had to have it in his client side the server will never start... It is the server which doesn't start, not me who can't join it. And anyway i have it on my client side.
This is what i got :
=====================================================================
== C:\SERVICES\ni270638_1\dayz\Expansion\beta\arma2oaserver.exe
== Expansion\beta\arma2oaserver.exe -cpuCount=2 -exThreads=1 -maxmem=2047 -noCB -noSound -ip=85.190.141.86 -port=2302...
No one ? I tried to follow the readme text which in the ACRE file downloaded from armaholic, but it's little light... I add the @ACRE in the server FTP, then in dayz parameters (still in FTP), i add @ACRE, to additionnal mods, but the server don't restart then... What am i doing wrong ? My...
Hello again everybody,
I want to install ACRE mod on my dayz epoch server hosted by nitrado but i can't find a good tutorial which explain how te do this....
Can someone help me please ? :)
Ok i succeed to add the weapons and the objects. I downloaded the PBO's and bisign files in the nitrado's webinterface @dayz_epoch\addons, added them in MY @dayz_epoch\addons (my clients as well), and called the files in my mission.sqm
version=11;
class Mission
{
addOns[]=
{
"chernarus"...
I tried to add them in addOnsAuto but it is the same as the beginning: i can add the weapon in my gear but when i disconnect it disapear and i have the error message when i connect
Ok so i tried. I did this :
version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"ado_armes", (<<<<<<<<<<)
"ado_compagnie", (<<<<<<<<<<<) name of the pbo's i put in my addons file
"ado_objets"...
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