Are any of you having issues rotating the roads in the 3D editor? When I place them I can't physically move them or rotate them unless I revert back to 2D... Is this the same for everyone? or has the curse of Green Mountain got me real good?
Just a quickie, something I've been thinking about for a while now...
regarding concrete walls and info stands.
To explain my idea it's best if I set the scene, say I have a base, the base is built out of double stacked shipping containers. In the center are two concrete walls used as a gate...
The actual locations of both of the files on Vilayer -
open file manager:
Vilayercodecustom - dayz_chernarus - system - server_cleanup.fsm
Vilayercodecustom - missions - dayz.chernarus - dayz_code - init - variables.sqf
Also, an afterthought how would I go about restricting the amount of snipers/riflemen are in a particular group,
I know how to change the amount of units in a group but say I have a bandit group of ten, how can I stop that bandit group from being 8 snipers 1 rifleman and 1 leader?
Right, I've been tweaking the NPC's on my server and I've added quite a variety of gear, the only downside is they always seem to spawn with the Gucci gear (a squad of bandits took over cherno ALL of them armed with M60's) I'd like to limit the chance of some of the higher end weapons (.50's...
I've seen it done on an Epoch server, but they disappear at server restart (so great for taking to the traders to make a few quid) I'd also love to know how to acheive this!
I'm also having the "no live functions" issue. By that I mean I can not spawn any vehicles live on the server. I noticed this issue after updating to the latest beta release. The day I updated things were working fine, since then I haven't had live functionality.
Everything has been installed...
That works like a charm! What was it you changed to get it going?
Thanks a lot for all the help! :) you're more than welcome to come take a look at the server at 91.121.157.115:2332 if you like :)
Still not seeing any buildings :(
I've double checked the code you said to change in the "resistance.sqf" it's all looking fine...
Do I still need to add the code to the mission.sqm?
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