Recent content by leepfrog

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    Namalsk 0.741 - Map specific helicrashs empty after tent fix

    Confirmed fix - thanks mate!
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    Namalsk 0.741 - Map specific helicrashs empty after tent fix

    We are building without any packages at all
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    Namalsk 0.741 - Map specific helicrashs empty after tent fix

    Well thevisad did not only change the tent update but from what I saw he implemented a seperate fork for the servercode, so most likeley he chose other chunks of the original namalsk server code and something in there removes the specific crashs
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    Namalsk 0.741 - Map specific helicrashs empty after tent fix

    Hi Thevisad, it seems that the fix for tent saving on namalsk (http://opendayz.net/index.php?threads/namalsk-0-741-tents-not-saving.8605/#post-29341) did break the loot spawn on the namalsk specific heli crashs. The RPT does not menition lootspawn at all which was definitely the case before...
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    Namalsk 0.741 tents not saving

    I can confirm the fix is working. Thanks thevisad!
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    Taviana 3.0 Update

    Thanks for the heads up! Our players are already waiting :)
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    Namalsk 0.741 tents not saving

    /push - any news on that?
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    Namalsk 0.741 tents not saving

    Unfortunately I can confirm that it is not working. Code before: //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]...
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    Namalsk 0.741 tents not saving

    Thanks thevisad! I will test this later today and report back.
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    Namalsk 0.741 tents not saving

    /bump I have read in other forums that others seem to experience this exact issue too. Can't believe nobody came across that yet while testing?
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    Namalsk 0.741 tents not saving

    Hey guys, after updating to the latest reality build and to namalsk 0.741 we notice that there seems to be an issue with tent saving. Tents do save correctly until the first restart (CHILD:309 used), but after that they do not update any more. The RPT shows the update calls (CHILD:303) with...
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    quite bad desync occuring

    Seems to be a slight improvement on our servers: https://github.com/R4Z0R49/DayZMod/pull/359#issuecomment-13268503 Will monitor the long term effect further. /edit: Apparently this needs to run on the client too, not only the server. This is confirmed by my observations of the server...
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    quite bad desync occuring

    No offence intended I am just stating that, given the RPT you have provided (which does not show a normal amount of hive interaction at the times where you have 50 fps) and the fact that all admins which have been hosting highly frequented servers (40+ players steadily) for the last months...
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    quite bad desync occuring

    Thanks for providing the logs. However they do not confirm the player count you have mentioned. The excerpt you have posted has 21 log lines for 10 minutes. Almost no hive writes or updates of another kind. Judging from that at that point of time the server had 5 players, maybe ten, mostly...
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    quite bad desync occuring

    This comes at quite a surprise. Could you share a full RPT from your server? I'd like to compare a few thigs. Which NIC are you using? Which CPU? Which Operating System? Any special TCP/IP Tweaks OS side? What ping limit do you have configured? Also: would it be possible that you verify the...
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