yeah that was it, must have been in your original crates and i deleted, it was spawning new crates for each player who joined the server.
also explains why i saw 4 one night, then two when i recorded video... then 3 when i went in to test the delete function. and one dude swears he found 5...
its epoch, ive been playing around with it, i removed all loot except for a bandage, and was able to get 2 distinct entry points, I recorded a quick video of it, notice as I move around you can see the "Take XXX" changing to show the two spawn points. I know I have seen more than 2 before...
Okay, weird bug I have with the ammo crates:
Lets say one box has nothing but a Pistol in it, you go up and take it out. Then walk over to the other side and go back into gear, the pistol is back... walk back to the original side and its gone again.
From what our tests can tell each box has...
I saw a few posts you made in the original thread, but figured id bring it up here as this is the new place...
how bout a whitelist on AI so you can choose certain people they wont attack, (per group). I was just thinking that this could end up being a nice alternative to protected domes...
Hey,
I see the link and downloaded v2. Question on the messages format though
in your example:
14:05:00~Example 2 msg~loop-2
does that mean it starts at 2:05pm and loops every 2 hours ... as in, if i started the script at 3 it wouldnt start looping until the next day at 2:05pm. Or does...
If anyone is still having issues with the above download you can get it here on pastebin: http://pastebin.com/FGWPbKAq
I think I have DNS issues on my domain. Tried refreshing
Rossymond: i would be interested, if possible make a wide variety of objects possible and make the % chance of failure (deletion) 0.00 - 1.00 so we can really make it what we want.
Dosent seem that hard at all, i agree, the max uses is too much
As far as I can tell this script works fine, except that the fn_selfActions.sqf has changed from 1.7.6.1 to 1.7.7. So I doctored up a 1.7.7 one,
Essentially do exactly as the first post states but use the following fn_selfActions.sqf instead of the one linked in the initial thread...
Keac: have you looked at the thread i showed you above? if so post some details about what you found in teh scripts.log and the corresponding scripts.txt entry and maybe someone can give some ideas.
Look a couple posts up, depending on which anti-hack you have this should be the solution:
Krixes - Self Bloodbag Script (link to the specific post)
Thanks,
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