Does anyone have an updated instructions on installing Overwatch?
I looked on YouTube and saw one that was fairly old...
this startup instructions still show pre-steam update
I have it installed and my startup.bat looks like this:
start arma2oaserver.exe...
I was hoping that this change would stop players from ending up restrained on the ground floor if being restrained from a rooftop.
is there anything that would fix this?
I cannot get the _side option to work.
I have:
_side = side _cursorTarget == west; //so only Players can be detained
_hasArrestItems = "PartGeneric" in magazines player; // ARREST SCRIPT REQ
in my fn_selfActions.sqf on line 15
and...
I have skins in my class files but they don't load on zombies. The only thing that works out of the class files is the pistol. I will add the if(player isKindof) codeblock
Thanks for the tip.
I updated my Antihack to 3.17 and now i get this. Does anyone have any ideas?
Player (xxxxxxxxx) | S.P.A.W.N.E.D: ItemMap @153092 (near: []) (BANNED) |DayZ Instance: 13|
no idea... I tried to cobble something togeather...
I pulled it from the Epoch Forums.
If you want to edit the code, what you're looking for is located in this file: https://github.com/v...layer_death.sqf
_infected = 0;
if (r_player_infected) then {
_infected = 1;
};
You could just...
I didn't see anything in this thread about stopping players that re-spawn as a Zombie from selecting a loadout.
Its pretty strange seeing a Zombie that can run very fast with a weapon.
newspawn_execute.sqf
private ["_infected"];
_infected=0;
sleep 5;
waitUntil {!dialog}...
I changed:
_closeCover = _x addaction ["Close Cover","addons\suvpmc_addAction.sqf",[[],suvpmc_closecover],7,true,false,"","player == driver _target && format [""%1"",_target getVariable ""suvpmc_cover""] != ""1"""]; //add action to close cover, details to come
_openCover = _x addaction...
I am trying to take what Kind-Sir did with the MV22 Ramp animations and apply it to the Armored SUV.
Here is what I have:
suvpmc_addAction.sqf
_array = _this select 3;
_param = _array select 0;
_code = _array select 1;
_spawn = _param spawn _code;
suvpmc_functions.sqf:
suvpmc_closecover =...
Does anyone have a tweaked Server_monitor.sqf
nul = [
6, //IGNORE THIS
3, //IGNORE THIS
(3*60), //Fixed-Time (in seconds) between each start of a new Car drop flyover
(0*60), //Random time between each...
I am trying to implement this on my Dayz Epoch server and I am having some issues with the spawn.
It sort of works but not quite. I spawn in about 2 inches off the ground with no option to pull the cord.
I don't die or anything it just sits there in the free fall position until a zombie kills me.
Ok, I finally was able to get one chopper to spawn by calling the script from the mission init.sqf like so:
if ((!isServer) && (isNull player)) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil...
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