I've noticed that server FPS is quite poor with this patch. Running my private test server used to see server FPS well over 3500, but with this patch it struggles to stay above 1000 with just me on the server. That will definitely affect how responsive the server is to commands.
The issue is that the tents aren't properly configured in the item configs. That's not something you can edit. We will have to wait for the devs to do their thing.
The mining action probably just isn't fully configured yet with all the proper animations and whatnot. It's very possible that if you check your client-side RPT file you'll see several script or engine errors where it's looking for paths to the associated animations or sounds or whatever it is...
Doesn't work. No matter what skin you try to take it says that it will take your backpack and then exits there. On line 34 there is a ; missing after the side check. I fixed that but no dice. I didn't test it on a "regular" skin to see if it works on those though.
That would be absolutely outstanding! Otherwise I'm going to have to go through a long, tedious process of trial and error to see which skins are compatible and removing the ones that aren't. There's also the issue of skins setting players to the wrong "side" (east vs. west) and AI units...
THAT WAS IT!!! It was the cursorTarget being in brackets.
So this:
Plus this:
Works perfectly in Overpoch! I tested multiple skins and they all work. The only caveat is that some skins tend to eat your backpack, but that's a problem with the skin itself, not this script. Thanks to...
This does not work at all. I get this error in my client RPT when running it:
Error in expression <s\addons\player_takeClothes_V2.sqf"
private["_isEpoch","_itemNew","_female",>
Error position: <private["_isEpoch","_itemNew","_female",>
Error typeof: Local variable in global space
File...
Ok I changed all Armored SUV classes to ArmoredSUV_PMC_DZ in the dynamic vehicle spawn, Object_DATA table and Traders_DATA tables, as well as the animation script. Will see how that goes.
What's the correct syntax for including the other Armored SUV class? In fn_selfactions it defines the vehicle class as "ArmoredSUV_Base_PMC", but for my server it should be "ArmoredSUV_PMC_DZ" and "ArmoredSUV_PMC" How do I include both so that they both work? Server is Overpoch.
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