as far as i know isnt changed anything on the serverfiles in 1.8.0.2. Pwn has changed his github already to give the new version info. He isnt just very active here :).
But as we see from the sta.. ehm ... from other Gamedevelopers: its better to go fast with the code insead of go fast with...
I only have the player as object.
I dont know. Maybe there is a variable that i can get with getVariable to get the days alive or dration on the server.
Edit:
okay, i think i have found the value: its the array _survival[lastate,lastdrank,lifetimeOfCharInMinutes]
I added a New Variable to...
:)
thx for hint.
Iam updateing our killmessages with some more info. I added the weapon of the victim and i want to add survived time too. Then we can determine freshspawnkillers ...
Edit: found (dayz_Survived) but it looks like its for the player playing. need a way to get this from any...
Hello, i want to get the playtime in minutes from a survivor to show it in globalchat. Anyone an idea in which variable it is stored or if i can get it from the database to show it in game ?
the column in database is "duration" under character_date.
Ive tried _minutes from server_playerdied...
I cant get nights working.
The Server resets the time evere few minuts to the startvalue. i arleady fixed the bug where i need to place _hour instead of 14 in the serverfiles, but this isnt the reason.
in hive.ini i set type=static and hour=15. The server starts at 15 aclock, but it never...
Okay, finally i found the bug in the original code.
forget all what i said about 1.8 fix before and use the normal ss_remove for 1.7.7.1,
but replace the fn_selfactioncode from original Post with this one:
// Remove Parts from Vehicles - By SilverShot - 1.8 fix by NeverUsedID...
Yes, i can confirm this. The script will work, but you remove more parts on a vehicle at the moment. You cant dupe them. For the moment you have some spare wheels and glasses in your vehicles :)
Will take a closer look on it, but i realy dont have an idea why this happens. I think i can change...
btw:
i dont delete dead survivors, i move them to character_dead to collect some statistics:
in the cleanup procedure insert after:
BEGIN
#starts outofbounds cleanup
CALL pCleanupOOB();
this:
#remove dead players from data table
INSERT INTO character_dead SELECT * FROM...
i added a FUEL column and removed the random in the pMain function:
INSERT INTO Object_DATA (ObjectUID, Instance, Classname, Damage, CharacterID, Worldspace, Inventory, Hitpoints, Fuel, Datestamp)
SELECT ObjectUID, sInstance, Classname, @rsDamage, '0', Worldspace...
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