I thought that too but when I used those lines in the bottom of my description.ext i got this RPT Error:
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dzgm\defines.hpp, line 12: .W_RscText: Member already defined.
The tut says to remove all text from defines.hpp and I've tried leaving...
Hey guys I've installed this script with the guide wrote by this guy for GTX gaming servers as the files are a little different.
It all seems to be working besides that actually markers on people in a group. You can make a group and add people to it etc but no markers. When I load up Group...
I found a way, just edited Server_functions in Sever Pbo
There's a line (around 845) that says:
if (_age > 20) then {
I just changed the number to 180( My restart time in minutes) And now my custom crates don't cleanup.
Might not be the most efficient way, but its definitely the easiest.
Well in the Overwatch files in the DayZ_anim sits alot of banned vehicles, which I and other people have had to remove to see vehicles in Overpoch
https://www.dropbox.com/s/iiwkbij3krn680f/CfgVehicles.hpp
Im pretty sure they dont, and wont. I deleted all banned vehicles etc in my Dayz_anim pbo because half vehicles were not showing up. People play on my server just fine as long as they have the commandline. No kicks.
Ive used this method for a long time for my custom loadouts and i find sometimes users dont spawn with their Individual Player ID Loadouts, and sometimes people that should spawn with the default loadout, spawn with a custom one?
Any ideas? Or is it just one of those unfix-able things?
thanks
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