I'm not sure how the in and outs of the script work but in Arma when making crates you have three variables, addWeaponCargoGlobal, addmagazineCargoGlobal, and addbackpackCargoGlobal. Briefcases need to go with the addmagazineCargoGlobal variable, so adding them to a function that uses...
Curious anyone know if there is any way to force the AI to shoot you if you are riding in armored vehicles they seem to ignore you in an armored vehicle even if the gunner is exposed.
fn_SelfActions.sqf
Line 692ish
//Sleep
if(_isTent and _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep"...
My init is set to
dayz_minpos = -1;
dayz_maxpos = 16000;
I even changed hosts because of an unrelated issue, it still happened, but when I remove the spawn selection script it doesn't seem to happen. It's driving me nuts and its hard to figure out because it only happens a few times a day.
Hey ebay I'd like to get your input, on my server I am using your script to select spawn, in every location.sqf file at the end I am calling the Halo Jump script from here, http://opendayz.net/threads/halo-jump-on-spawn-tutorial.9344/, now while newspawn works perfectly how I have it set up I am...
Alright I finally figured it out for vilayer specific servers.
Open up your server_monitor.SQF in the system folder in your server.PBO.
Search for this line
allowConnection = true;
And insert this line directly above it.
[] ExecVM "DZMS\DZMSInit.sqf";
Put your DZMS folder into your...
If anyone here could give me any pointers on how getting this to work on a vilayer server that would be amazing, I've been trying to get it work all freaking day. I tried putting the DZMS folder in both the epoch.chernarus folder and the dayz.epoch folder. In my server_monitor.sqf in my...
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