Recent content by orcthrasher

  1. O

    AI Air Patrols

    Try the new chopper patrol - I did see some issues with it on our loaded server; I didn't change the logic, but I added a bunch of generous delays. Seemed to fix the issue on his server.
  2. O

    AI Air Patrols

    Can you post your PBO?
  3. O

    AI Air Patrols

    Yeah, you can blow away one of those - I haven't fixed the error in mine and it hasn't caused any major issues. But it doesn't need to be there twice. I'd put the []execVM "units\init.sqf"; in the If (Server) { loop, like so // Run the server monitor if (isServer) then { _serverMonitor = []...
  4. O

    AI Air Patrols

    Yeah, sorry. I made the IntermediateWaypoint to do a bit of trig and calculate positions of intermediate waypoints; needed to try and use the Osprey, which didn't really work that well. You can remove any reference to it if you'd like. If you're running Chernarus, all you have to do is add...
  5. O

    AI Air Patrols

    Crow, read this thread: http://opendayz.net/index.php?threads/simple-ai-tutorial-no-rmod-or-dayz_factions.8106/
  6. O

    AI Air Patrols

    Edit - v1.0 (2013-03-12) Added respawn ability, checking for the chopper stuck on the ground, and stuck hovering. Killing/shooting the chopper or any of the troops will instantly agro them, and will lower the attackers humanity. All weapons are removed from the AI on death, and their bodies are...
  7. O

    Alternative Tents

    Nice! I'll shoot axeman a message.
  8. O

    Alternative Tents

    Has anyone had luck scripting in different models for tents, or additional tent types? The default models are such crap, and are so visible. I'd be cool to be able to place, say, those green boxes, or to sink them into the ground partially. Anything.
  9. O

    AI Air Patrols

    Yeah, Sarge is right. I hacked in a bullshit way for zombies to kill NPCs in my script, so there actually is an effect from them chasing NPCs. In Sarge's framework they don't interact, so they'd just clump around them until killed. You could add it if you want the effect of the zeds reacting...
  10. O

    AI Air Patrols

    If you want you can try my scripts.txt; it's just spawning one chopper, but double the units? Or everything doubled? Try my new uploaded Chopper Patrol.sqf; I've modified a bit the way AI spawns.
  11. O

    AI Air Patrols

    I'm not sure if I want the chopper invincible - if it crashes it should explode so it doesn't get stuck; and a new one will spawn. I guess you could have some supervisory scripts that checks for time between waypoints or something.
  12. O

    AI Air Patrols

    I've been thinking of something like that; I've tried the 'allowdamage false' setting, but it didn't seem to have an effect - I've been thinking of checking out the 'handledamage' event handler.
  13. O

    AI Air Patrols

    Script has been updated to include auto-respawn of the air taxi, should it be destroyed.
  14. O

    AI Air Patrols

    Ok; good on you for removing the hacker thing - you can leave that like that I think. I've updated the file links; and included a new change to the server_objectupdate.sqf. It keeps the server from just deleting the object when it doesn't have a valid ID.
  15. O

    AI Air Patrols

    Did you change the spawn in location? It looks like that's a celle mission. Also, edit these files in your dayz_server.pbo - but bewhere, this is the nuclear option and shouldn't be used long term. I'm looking for a more elegant fix (that sarge has suggested, but I haven't demoed yet)...
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