Recent content by PureEvil69

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    [Release] DayZChernarus Mission System

    I figured it out.. If your running Sarge AI and you want the mission ai to be enemys with you, you have to go to all add_unit_server.sqf and change _aiGroup = createGroup resistance; TO _aiGroup = createGroup EAST;
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    [Release] DayZChernarus Mission System

    Nobody knows a fix for this?
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    [Release] DayZChernarus Mission System

    Ive now set every faction in sarge ai to enemy which makes for a really fun time but the mission ai that spawn are still friendly, which makes the loot to easy to get.
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    Wanting A Player SOS script

    Wandering how to make a script that when a player wants to can activate a sos signal that will place a marker on the map for everybody to see his or her position Thanks For Any Help Sorry if this is in the wrong place
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    [Release] DayZChernarus Mission System

    I love your mission script, only problem i have is they are all friendly and when me and my team charge in to kill them we all become enemy's. im also running sarge AI. Any idea on where or how to fix this. Thanks For Any Help
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    I love your mission script, only problem i have is they are all friendly and when me and my team...

    I love your mission script, only problem i have is they are all friendly and when me and my team charge in to kill them we all become enemy's. im also running sarge AI. Any idea on where or how to fix this. Thanks For Any Help
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    key lock/unlock vehicle

    Did this ever get figured out as i would like to put this in my server
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    dayz mission addin (serverside scripts)

    OK im getting a error file mpmission\sayz_1.chernarus\description.ext, line 167: .RscTitles: member already defined. if i commet out #include "addin\fx\descrExt.h" server will run but when i go to the dogs i get a no sound error but still have no commands and most of the time the dog just says...
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