I figured it out..
If your running Sarge AI and you want the mission ai to be enemys with you, you have to go to all add_unit_server.sqf and change
_aiGroup = createGroup resistance;
TO
_aiGroup = createGroup EAST;
Ive now set every faction in sarge ai to enemy which makes for a really fun time but the mission ai that spawn are still friendly, which makes the loot to easy to get.
Wandering how to make a script that when a player wants to can activate a sos signal that will place a marker on the map for everybody to see his or her position
Thanks For Any Help
Sorry if this is in the wrong place
I love your mission script, only problem i have is they are all friendly and when me and my team charge in to kill them we all become enemy's. im also running sarge AI. Any idea on where or how to fix this.
Thanks For Any Help
I love your mission script, only problem i have is they are all friendly and when me and my team charge in to kill them we all become enemy's. im also running sarge AI. Any idea on where or how to fix this.
Thanks For Any Help
OK im getting a error file mpmission\sayz_1.chernarus\description.ext, line 167: .RscTitles: member already defined. if i commet out #include "addin\fx\descrExt.h" server will run but when i go to the dogs i get a no sound error but still have no commands and most of the time the dog just says...
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