Oh and i wanted to further note that although i set _inbuilding to true it still gave the error cannot make in building, any recommendations? and also i tried disabling battleeye and building, same results so its not BE... :( and also manually putting the ammoboxbig into the instance deployables...
Yeah actually i changed exactly that same value, but not enough apparently haha, thanks :) so your saying your ammo box worked because it just had ammo that was already in the game or whatever so not bad but my box had weird ammo or something that was then being caught by battleeye (yet not...
If it is because for some reason that ammoboxbig is auto deleted what could i use instead? in the original tutorial he used an ammobox but i want something medium size like a large box or even as big as a pallet, any suggestions on containers to use?
well the ammoboxbig already works as a tent as i set it up to save to the database using this tutorial http://opendayz.net/threads/storage-boxes.9431/ the one markk talks about, except i skip the part where he puts in a fake survivor to circumvent auto-deleting due to non-use. and yes when i...
Hey FallingSHeep ty for the tut, i was actually looking at doing something just like this, wondering if you could tell me where i went wrong haha. So I got basebuilding 2.0 script working just fine, things build, saved to db, survived restarts, panels worked, ect, so all that was fine. What I...
Can you specify player id's in the dogOwner=[*playerid here*] so that when a person specified as having a dog (admins/vips/ect) logs in they simply spawn with a dog? If not how might you go about that, ive been messing around with it a little but not having a lot of luck. Oh and ive been looking...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.