Im not sure if your using Domes or what but here is what the statement should look like:
if ((getPlayerUID player) in ["xxxUIDxxx" , "xxxUIDxxx"]) exitWith {
Of course replace the xxxUIDxxx with the actual UID
Change:
[nil, nil, rTITLETEXT, _message, "PLAIN DOWN", 0] call RE;
To :
[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
This will put it into the chat and allow players to scroll through the history by pressing "/" and the Page up...
St.Anky,
I believe you and I have been looking at this the wrong way...
The kill message is sent to the RPT via 'diag_log _loc_message;' and to all players via rTITLETEXT.
Since we are trying to send to sidechat perhaps 'sidechat _loc_message;' would work?
Current server_playerDied.sqf...
So anyone have an idea how do I add these kill messages to Side Chat? A hint? A nudge? No? Nothing?
We've tried all that we can think of and have reached the end of our collective rope and knowledge.
On a POSITIVE note .....We have had great success breaking all the chat channels and...
I have 16 domes up and no issues, It appears you are missing brackets and some code
My mission.sqm :
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708.96582,35.858719,3533.1272};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1...
Excellent point.
Gorsy, Thanks for that breakdown. I set all my domes 'z' to '0' (zero) and they appear to go as high as you can fly (never tried to see how high) so I assume that when z=0 it will be infinite height and z >0 will be a specific height? If my assumption is correct this could...
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