I had to do this to get my dogs and air raid working together.
I can provide my descrExt.h file. I should note though, I switched from DayZ.st to Vilayer recently and my air raid script has stopped working. I used my old mission file though so I'm sure it'll just take me to start from fresh, it...
Apologies if this has been asked before, but has anyone got w4rgos smelting installed with 1.2 and would you mind explaining what you did about the player_addActions.sqf part from w4rgos instructions?
Hey guys, just wanted to drop by and say our vehicle spawning works now. I updated to the latest everything and changed the line in server_updateObject.sqf (As suggested in the edited readme) to:
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0" && (vehicle _object...
Anyone know how to go about adding a static custom spawn skin to a specific player that doesn't overwrite their ghillie/camo clothing upon relog? Many thanks.
I'd love a working version of this. We've had to remove it from our server because it's been randomly causing issues for a couple players here and there (being made to paradrop when they're not newspawns, losing gear because they logged out etc). It's very cool but not really worth the issues it...
Our server seems to be kicking everyone off with client not responding messages and then crashing. I think it might have something to do with the dogs we just added. :( Anybody experienced similar issues?
Edit: Nevermind, just removed my custom mission/script file and it's still happening. Uh oh.
Has anyone got this working with Halo jump spawning? I've recently installed that and tried installing this probably sooner than I should have, since we haven't discovered all/any potential issues the halo jump might have introduced. But basically after installing this I'd log back in falling...
Sweet :) Just trying out your latest script now.
I have always had the rmodyn set to true despite not running rmod on our server and it has worked fine. Though with this I tried disabling it.
_rmodyn = 0; //true if you have rMod, 0 if you don't (choice of heli bomber)
For the first time so...
I reckon it would be good to use Sarges AI for the squad drops/turning it into a crash site since his script so largely used already. Myself and the players on my server are all looking forward to your progress with this mmmyum :D.
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