Is this the only download page for the Overwatch mod?
http://dayzoverwatch.com/inactive
DayzCommander will not download it (or it's so slow no one would bother as it could take days). DayzLauncher will download the mod, but not everyone uses Launcher. Has anyone thought of setting up a torrent...
That is exactly what I have set up! You will need to edit your HiveExt.ini. Which is in your Configuration Files.
The part in red is what you will edit. You want Static. Make sure there is no semi-colon in front of it, as that turns it off. And make sure that only Static and Hour are on. Where...
Just that little bit?! That's way less then the other fix. But ya know...I'm not positive...but I'm starting to think, I'm pretty sure, that maybe it has something to do with the server not compiling completely. Because I kept getting an error where the server was looking in the wrong folder for...
Sure! The IP is 162.223.29.138:2352
It's locked at the moment, so if you want the password PM me.
Pretty much anything you see, from the splash screen to the map edits, I did. So be kind! It's been one hell of a learning curve. I also did the website, forum and facebook page.
Now here is one...
Awesome! I did comment it out, that's what I meant about not posting the whole thing, it was so far down in the compile, the forum said my message was too large. I usually removed commented lines after a day or so just to make sure everything is copacetic. Cool, and right at the wire too. I...
Ok, I got blacklisting particular cities sorted now with the update. But I still have idea how to update my custom traders cities. Anyone have an idea?
Wait, what it WORKS?! Have I finally figured it out? Ok so I was in a hurry, I admit that...time crunch. So I was annoyed and took a bit to look at the compile, yeah, I know, should have done that to begin with. So I snapped (pun intended) that the snap pro code was the same as what was already...
Well dammit! I really THOUGHT I had this figured out. But nope.
I can't add anything to the custom compile with just snap pro build in it because it breaks, and now when I try to add it to the original compiles it breaks. Fer f*cks sake...
I thought I "got it". The custom compile
I am using...
I do not think either of those work out of the box as it were. I believe that you can just add the class names to the refuel and rearm script though. Seems like I have seen that done.
OK you asked for it! heh heh. Lets start at the very beginning. WHAT does the compile DO? I THINK it's "calling" to .sgf files which preforms specific actions? Correct, not correct, partially correct? You can be as detailed as you like.
So then, looking at the compiles...is the
//Player only...
I absolutely appreciate you offering to do it for me, but I need to learn how it's done. Otherwise I will always be asking for help.
Also I no longer need the black screen fix as I have found another way to fix it. But...what have you added above and below?! Is that part of the original...
OK, maybe this will simplify things. How do I add to this without breaking things? Especially other pieces of code which state they belong in the (!isDedicated) then { section.
https://dl.dropboxusercontent.com/u/14393993/server%20file/compiles.sqf
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