I know about the HIVE error problem, but this doesn't matter, and this is the only way I found to keep player's onBack loot after reconnecting.
So it's just a workaround.
I can't get the dayz_onBack var working properly too. :O
New Update!
VERSION 1.1 UPLOADED (only changed a discobot_files archive filelink)
Update status: IMPORTANT!
changelog:
*[FIXED] player melee weapon lost after bot despawn.
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player...
Version: 1.1
WORKING AND TESTED WITH 1.8.0.3
What it is?
This script spawns a bot on each player disconnect. Bot could be hurt by other players or vehicles, but cannot interract with zombies and environment. It's the DayZ Origins bot, just ported to any other DayZ mod (I added connection...
At your init.sqf find the following
if (!isDedicated) then {
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM...
I've heared that somebody met the problem with custom (DataBase) buildings on his server.
Here is a solution:
1) Open your server\system\server_monitor.sqf
Find the following line:
if ((_class isKindOf "AllVehicles") && ((_CharacterID == "0") OR (_CharacterID == "1")) && (_damage < 1)) then {...
Hey guys!
I've heared, death messages aren't working on 1.7.7.1, so I made a little fix and now it's fine.
Check an oldstyle tut here (just because wiki-style is better to read):
http://dayz.codeit.org.ua/kill_messages.htm
All credits goes to original method authors:
http://dayz.st/w/Kill_Messages
It happens when you have a parameter between "AZIMUT" and "PARENT" parameters. I'll fix this soon, just can't get an access on the website right now:)
Thanks for your feedback!
LATEST UPDATE 17.03.13
*ADDED this method now correclty saves your new objects heights
*ADDED now objects should not have weird angles: they will stay streight.
*FIXED captcha issue (not important)
Please, post your feedback, guys!
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