Recent content by Sean Giedosh

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    [Help/Discussion] Spectre's Knockout/Revive

    Actually, I have one last question (more of a general thing). So I've added several scripts to my Cherno Epoch server. I added the DayZChernarusMissions script (runs well so far), the Self Bloodbag, your Execute script, and a Take Clothes script. I fiddled around and got the missions script...
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    [Help/Discussion] Spectre's Knockout/Revive

    Okay, I think that did it. When they're knocked down on the ground (the script says it lasts 10 seconds), I can sprint up and the Execute command does show up. Well, it takes 5 seconds to execute and they're downed for 10. I'm gonna drop the time to execute to about 2, and boost the time...
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    [Help/Discussion] Spectre's Knockout/Revive

    Alright, I took out the "_isMan &&" section out, and removed the blood condition entirely (I have no idea what the blood level is set to on the AI, so the way I see it, if they're downed, they're vulnerable to being finished off anyway). I was looking to use this since the AI seems invincible...
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    [Help/Discussion] Spectre's Knockout/Revive

    Hey, I'm using DZAI mod that adds AI players to fight as well. Sometimes when you gun them down, they'll still be alive but incapacitated (or in shock - I'm not sure.) Is there a way I can adapt this script (the player_execute only) to be able to execute the AI players (or any players as well)...
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