Actually, I have one last question (more of a general thing). So I've added several scripts to my Cherno Epoch server. I added the DayZChernarusMissions script (runs well so far), the Self Bloodbag, your Execute script, and a Take Clothes script. I fiddled around and got the missions script...
Okay, I think that did it. When they're knocked down on the ground (the script says it lasts 10 seconds), I can sprint up and the Execute command does show up.
Well, it takes 5 seconds to execute and they're downed for 10. I'm gonna drop the time to execute to about 2, and boost the time...
Alright, I took out the "_isMan &&" section out, and removed the blood condition entirely (I have no idea what the blood level is set to on the AI, so the way I see it, if they're downed, they're vulnerable to being finished off anyway). I was looking to use this since the AI seems invincible...
Hey, I'm using DZAI mod that adds AI players to fight as well. Sometimes when you gun them down, they'll still be alive but incapacitated (or in shock - I'm not sure.) Is there a way I can adapt this script (the player_execute only) to be able to execute the AI players (or any players as well)...
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