he ment something like this:
if (!(DZMSSaveVehicles)) then {
if (typeof _object in ["M1A1,M1A2_TUSK_MG,AAV"]) then {
_object addEventHandler ["GetIn",{
_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: Mission Vehicle can be sold only at the USMC Depot and will despawn on server...
I got an answer from Infistar regarding the matter with the flooding of messages for
playableUnits = [player];
lbSetData='no';
createMarkerLocal='no';
setMarkerTextLocal='no';
setMarkerTypeLocal='no';
He told me to set _BHF = false;
Not tested yet tough.
check the ai additions which already exist. like red zone for napf etc.
you get a fairly good idea of how it works.
you need to build everything inside the editor and copy/paste the units (with the patameters for the sides (EAST, WEST etc. and wapoints) and vehicles inside a new sqf.
this sqf...
hey, no. you have to use the _old phrase in the afile section. for example, if its a weapon normally you us 'trade_weapons'. but now its called 'trade_weapons_old'. for every item which you want to be bought and sold for gems. for gems traded with gems it should be 'trade_items_old'.
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