Recent content by Sharkking

  1. Sharkking

    Taviana 3.0 Update

    I have to give a big appollogize to you guys waiting for any updates not giving any statement for the past month After i returned from honeymoon i felt burned and stopped playing arma(2/3) and mods in total to chill with some Minecraft stuff, help my disabled doughter getting up on her own feet...
  2. Sharkking

    Taviana 3.0 Update

    actually not. I got married and are currently on the honeymoon
  3. Sharkking

    Taviana 2.0 Fixes

    its dependent on the "center" marker and the repawn_west marker. If their position is on water the player will swim on spawn. set them both to be on land
  4. Sharkking

    Taviana 3.0 Update

    I was away for several days to get some things for my wedding sorted. Next week i will continue to fix the current build
  5. Sharkking

    Taviana 3.0 Update

    - increased spawn rate of tents - military offroad has now 3 glasses to repair instead of 4 - choppers now need 2x PartVRotor for Main and Vrotor to repair - fixed wrong skin class issues after respawn - fixed several mi-26 issues - fixed spawn wreck not beeing deleted automatically after 300 sec.
  6. Sharkking

    Taviana 3.0 Update

    yes i know. But im almost done now. Update might be coming with one of the next version
  7. Sharkking

    Taviana 3.0 Update

    not yet. Need to check what has changed
  8. Sharkking

    Taviana 3.0 Update

    fixed again some bugs. if you have downloaded the latest version please download the .pbo files from http://www.unix-kiste.de/tavi/patches/ and overwrite them in your @Taviana/Addons folder.
  9. Sharkking

    Taviana 3.0 Update

    - fixed loot pos at Land_Mil_Barracks - added loot to the Sawmill, Kiosk, Land_Mil_Barracks_L - fixed hitpoints on vehicles - fixed battleeye filters and some few tings i actually can´t remember I have a dev server up, feel free to join and give it a try. Client DL...
  10. Sharkking

    Taviana 3.0 Update

    No sir. Taviana uses the default build mechanism from dayz mod 1.8.0.3 and provides only basic building stuff like sandbag walls , razorwires etc. Serverowners should choose to implement basebuilding 1.3 (which was released some weeks ago) on their own. However the recipie system is pretty...
  11. Sharkking

    Taviana 3.0 Update

    - removed some of the light sources to enhance performance - reduced brightness of the burning tire heaps
  12. Sharkking

    Taviana 3.0 Update

    - re-added crates to loot - added crafting recipie (4x crate 1x nails) for a Storage Box (model is Fort_Crate_Wood) - storage box can be placed everywhere arround the map (except roads) and gets saved in the objects table, no lock is provided, no limmits on how many you build. offers 20 slots...
  13. Sharkking

    Origins Server?

    thanks. Looked like he just wanted to promote is server
  14. Sharkking

    Origins Server?

    and what exactly you want to say Andre ?
  15. Sharkking

    Taviana 3.0 Update

    performance related changes: - decreased max zombies per client to 25 - decreased spawn radius of zeds to 250m - decreased loot spawn radius to 250m - decreased min zed/loot spawn distance to 25m gameplay related changes: - decreased spawn rate of crates (which are useless at the moment...
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