Just add ai to a mission file on the chernarus map and merge it with the dayz map. set 'independent friendly to noone', so that blufor and opfor are enemy. You can make it so evryone attacks everyone else but that seems too easy. I feel it's better when all ai and z's attack only the player...
After manually setting the damage for all my vehicles, there has to be an easier way.
In an sqf script all it takes to set random damage and fuel is
_veh setFuel (random .5); _veh setDamage (random .8);
Is there some way to incorporate this into the sql database?
Yes, it works fine.
re: 175 I tried just importing the txt data backup so it didn't overwrite the table but I don't know what the new 'map id' numbers should be. so it But I think just even using pwns default vehicles it didnt make vehicles so you are prob correct there is a problem.
i ran an sql dump of my 174 backup and all the vehicles are there okay. But it overwrites the tables to as they were in 174 but it works ok.
So you can just do that for the moment if your're not bothered about the 175 tables. I did it since yesterday and no problems.
There are some new tables in 175 and when you run a query to restore your backups into them it overwrites the tables to how they were in 174.
It works but I figure it's best to retain the new format.
So for object_spawns I just imported the relevant data but the map_id column is is blank...
I found this info a while back, and it basically says that it is entirely the bullet that defines how loud the zeds hear it
But I can use an 'RH' weapon that uses standard stannag sd yet it is noticably louder to the zeds.
It could be that dayz is getting the soundlevel from the 'rh' configs...
Hi,
I added the "RH_Scarh_sd_gl_eotech" - "20rnd_762x51_B_SCAR" weapon from the rh MS pack, such a lovely gun. Notice that it is a SILENCED rifle firing SD rounds.
The problem is that it has the same SONIC effect on zombies as 2 mk48 mod 0's in unison! Not every time but most times when i...
i tried putting this in the mission.ini
class Item3
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={342.74603,83.3041,3876.0796};
id=102...
Hi,
I want to use rockhount/yac fog script. I got the fog.fsm and this is the command I need to run:
null=[player,100,11,30,3,7,-0.3,0.1,0.5,1,1,1,13,12,15,false,2,2.1,0.1,1,1,0,0,24] execFSM "Fog.fsm"
So where do i put the fsm? And where do I put that bit of code? (It should only run...
I did actually export the .sql and I saw this post and ran the code and it sems to work fine.
http://opendayz.net/index.php?threads/1-7-4-4-dayz-vehicles-not-spawning-populating-db.6605/#post-10598
Thanks to 'Doc'
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.