Recent content by Sneakers O'Toole

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    How to sav global variable mymoney?

    Hi, I have a gunshop and simply want to save the global variable mymoney. How can I save this variable? CHeers.
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    176 - [ctl] + s doesnt give single player option

    In 176 - [ctl] + s doesnt give single player option. Does anyone know what to change to get it back?
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    NPCs?

    Just add ai to a mission file on the chernarus map and merge it with the dayz map. set 'independent friendly to noone', so that blufor and opfor are enemy. You can make it so evryone attacks everyone else but that seems too easy. I feel it's better when all ai and z's attack only the player...
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    setting random new spawn vehicle damage in sql?

    After manually setting the damage for all my vehicles, there has to be an easier way. In an sqf script all it takes to set random damage and fuel is _veh setFuel (random .5); _veh setDamage (random .8); Is there some way to incorporate this into the sql database?
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    [SOLVED] 1.7.5 Vehicles

    Yes, it works fine. re: 175 I tried just importing the txt data backup so it didn't overwrite the table but I don't know what the new 'map id' numbers should be. so it But I think just even using pwns default vehicles it didnt make vehicles so you are prob correct there is a problem.
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    Full Moon Nights for Pwnozor

    This doesnt work with 175 anymore, its coded differently in server_monitor.
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    [SOLVED] 1.7.5 Vehicles

    i ran an sql dump of my 174 backup and all the vehicles are there okay. But it overwrites the tables to as they were in 174 but it works ok. So you can just do that for the moment if your're not bothered about the 175 tables. I did it since yesterday and no problems.
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    weapon audibility

    in fact, with 175 the zeds react the same to an M4 as they do to a mod 0, so it doesnt really matter.
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    msql table changes in 175

    There are some new tables in 175 and when you run a query to restore your backups into them it overwrites the tables to how they were in 174. It works but I figure it's best to retain the new format. So for object_spawns I just imported the relevant data but the map_id column is is blank...
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    weapon audibility

    I found this info a while back, and it basically says that it is entirely the bullet that defines how loud the zeds hear it But I can use an 'RH' weapon that uses standard stannag sd yet it is noticably louder to the zeds. It could be that dayz is getting the soundlevel from the 'rh' configs...
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    Server startup error

    use 2.1
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    weapon audibility

    Hi, I added the "RH_Scarh_sd_gl_eotech" - "20rnd_762x51_B_SCAR" weapon from the rh MS pack, such a lovely gun. Notice that it is a SILENCED rifle firing SD rounds. The problem is that it has the same SONIC effect on zombies as 2 mk48 mod 0's in unison! Not every time but most times when i...
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    adding a fog script

    i tried putting this in the mission.ini class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={342.74603,83.3041,3876.0796}; id=102...
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    adding a fog script

    Hi, I want to use rockhount/yac fog script. I got the fog.fsm and this is the command I need to run: null=[player,100,11,30,3,7,-0.3,0.1,0.5,1,1,1,13,12,15,false,2,2.1,0.1,1,1,0,0,24] execFSM "Fog.fsm" So where do i put the fsm? And where do I put that bit of code? (It should only run...
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    data transfer from 173 -174 via navicat

    I did actually export the .sql and I saw this post and ran the code and it sems to work fine. http://opendayz.net/index.php?threads/1-7-4-4-dayz-vehicles-not-spawning-populating-db.6605/#post-10598 Thanks to 'Doc'
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