Nope that isn't necessary anymore I think. I haven't done it and it works fine for me. Also the variables have nothing to do with the parcels, because the parcels are usually named for example "Skin_Camo1_DZ" and the models just "Camo1_DZ".
You have to add the lootdrops and-chances in the dayz_code->config.cpp, for example like this:
class Custom_Lootspawn: Default {
zombieChance = 0.7;
maxRoaming = 4;
zombieClass[] = {"zZombie_Base","z_teacher","z_villager1","z_villager2","z_villager3"};
lootChance...
With the code above you already made them into a parcel. Now you can add them to the lottables in the dayz_code->config.cpp or add them through the database
I would like to post a link on tunngle, but for some reason I can't... Ok all credits go to Dimedius for the following. Helped me very much. Thanks to him again:
Just try it out yourself guys.
On a server I'm getting really big FPS issues with this. Wouldn't it be possible to make the ground fog a bit lower- let's say as high as your knees? What do I have to change for this?
That's what I mentioned in my startpost. The existing study_body.sqf should work. I don't know why it doesn't.
If you look:
_method = _body getVariable["deathType","unknown"];
There it gets the deathType, which should return a value like shotheavy, shothead etc.and this will be saved in...
Another Update: When I edit the study_body.sqf like this:
private["_body","_name","_method","_methodStr"];
_body = _this select 3;
_name = _body getVariable["bodyName","unknown"];
_method = _body getVariable["deathType","unknown"];
switch (_method) do
{
case "shothead"...
Ok update: The only thing that I'm missing is the file where the deathreasons are decleared. Xou know, if it was bloodloss or a gunshot etc. All other things make sense. But I don't seem to find it. Does nobody have at least suggestions to finally solve this?
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