-Ref,
The replacement of the line:
"[nil,nil,rTITLETEXT, _message, "PLAINDOWN", 0] call RE;"
with
"[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;"
worked for the global chat window. I was not able to get sidechat to work thought when...
-Ref,
I tried it and it broke the rTITLETEXT _message.
I am thinking that this will never work. I have tried everything that i could find. I do not think this is possible.
At this point, I am will to pay someone to script it for me.
PM me !!!
Stanky
Refnen,
I see what you are trying to do but I foresee a problem.
"sidechat _loc_message;"
If that line works, it will produce the PKILL message in the chat box.
I would be more interested in getting the "_message" to show in the chat window.
I guess at this point, getting anything to...
Well I tried this code and it did not work.
diag_log _loc_message;
[nil, nil, rTITLETEXT, _message, "PLAIN DOWN", 0] call RE;
[nil, nil, rGLOBALCHAT, _message, "PLAIN DOWN", 0] call RE;
Any ideas as to how i can get this message posted in to the Global Chat?
I got the Kill Messages to work on my test server. So thank you for the information posted.
I have too have same problem as Hexxar as stated in the above post.
I would like to have the message sent to the Global or Side Chat instead.
So in the file server_playerDied.sqf:
{...
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