Recent content by St.Anky

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    100% Kill & Death Messages 1.7.7.1

    -Ref, The replacement of the line: "[nil,nil,rTITLETEXT, _message, "PLAINDOWN", 0] call RE;" with "[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;" worked for the global chat window. I was not able to get sidechat to work thought when...
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    100% Kill & Death Messages 1.7.7.1

    -Ref, I tried it and it broke the rTITLETEXT _message. I am thinking that this will never work. I have tried everything that i could find. I do not think this is possible. At this point, I am will to pay someone to script it for me. PM me !!! Stanky
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    100% Kill & Death Messages 1.7.7.1

    Refnen, I see what you are trying to do but I foresee a problem. "sidechat _loc_message;" If that line works, it will produce the PKILL message in the chat box. I would be more interested in getting the "_message" to show in the chat window. I guess at this point, getting anything to...
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    100% Kill & Death Messages 1.7.7.1

    Well I tried this code and it did not work. diag_log _loc_message; [nil, nil, rTITLETEXT, _message, "PLAIN DOWN", 0] call RE; [nil, nil, rGLOBALCHAT, _message, "PLAIN DOWN", 0] call RE; Any ideas as to how i can get this message posted in to the Global Chat?
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    100% Kill & Death Messages 1.7.7.1

    I got the Kill Messages to work on my test server. So thank you for the information posted. I have too have same problem as Hexxar as stated in the above post. I would like to have the message sent to the Global or Side Chat instead. So in the file server_playerDied.sqf: {...
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