Hey Gang!
Looking for a new DayZ Origins server to call home with a solid mature player base and reliable, friendly non-abusive admins?
Come check out the GGW DayZ Origins server! Lone-Wolfs, Bandits, Heroes and Clans are all welcome. We're always happy to help a new player learn the Origins...
Hey Neosky, so you got the Rf3 working on the Dayz.ST server or you tried it on your other server? I might like to try that script out.
Right now I have = BTC= Lift and BTK Cargo (lets you put atvs/bikes/motorbikes inside helis) and they are working ok... You get the odd battle-eye kick though.
I tried your No Fog version by creating the nofog.sqf and adding your code. Then called it from my init.sqf using
// NoFog:
if (!isDedicated) then {
[] execVM "nofog.sqf";
};
I am getting kicked for battle eye script restriction #84 before even making into the actual gameplay. I host...
I am trying this now... I read in the other thread about battleeye kicks and with Dayz.ST hosting we don't have access to a scripts.txt file or anything of the sort, so this might not work for me but thank you anyways! I have been wanting to control the fog for over a month. hopefully this works!
What specifically are you entering into the tables to get the buildings working? I've tried both deployable and vehicle tables along with their matching instance_table and cannot get anything to spawn?
Hey Gang,
I've got a Taviana.EU map up on my DayZ.ST server now.
- =BTC= Lift and Logistic script is installed and working.
- =BTK= Cargo script is installed and working.
The part I am having troubles with is actually adding additional buildings into the Taviana map.
- I've edited...
I finally got it working... It came down to where I was inserting the specific callout line in the description.ext and inif.sqf files. All is working and my Taviana.EU map now has Heli Lifts and C-130 transports!
Thanks man!!! I am trying. I use DayZ.ST server for hosting and the default mission file was packed like that...
dayz_mission/mission/
I'll give it a whirl, thanks man!
Hey Guys,
I am trying to add the = BTC= Heli Lift and Logistics script to my Taviana map.
I had it working on Chernarus (with rMod) perfectly. I copied the same steps for Chernarus and tried with Taviana but the script doesn't appear to be working....
We can get into the game but the HUD...
OK - Got the =BTC= lift script working...
1. You need to add to dayz_mission.pbo
2. edit init.sqf (add line from the =BTC= init.sqf file)
3. edit description.ext (add line from the =BTC= description.ext file)
Repack and upload... Seems to work perfectly with rMod. I just picked up...
Yeah,... Not sure what to do... He gave us access to these files but there really isn't much cool shit you can do with them without access to secondary files...
FYI I just tried the =BTC= lift script and it's not working either... It seems to have taken away vehicles from server and starting...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.