I'm not familiar with what a BIEDI file is. All I know is that to me it sounds like you've already got the barracks in the "deployable" tab, and that the new ones your trying to add need to call that deployable ID in "instance_deployable". I get that error all the time when im adding buildings...
It sounds like you've already got "land_mil_barracks" added as a deployable. The "instance_deployable" calls that table. So if your "land_mil_barracks" is ID 1, then your "instance deployable" table would call out for "deployable ID" set to 1, then that barracks's worldspace and all that other...
I'm not looking at files ATM, but at the top in one of the three files will say something like btc_h = 8 I changed that to 15 and no issues. Tried 30 but player falls and dies.
Here's what we've found out in my community:
If you "own" a vehicle by getting in it, you are able to take parts off only once per item, and when you repair it works. But if you don't "own" the vehicle because you're not the last person to get in drivers seat, you can take infinite parts off...
You have to delete the buildings in the "instance_building" tab before you can delete the building type from the "building" tab. The "Instance_building" needs the info from the "building" tab and it won't let you delete it first because of that.
Do you guys have any idea how to make it to where its not only friendly fire? Ideally i would like it to be anyone that kills anyone. Is this not workable to have that?
I've come to the conclusion that if an item is banned, it will make the script not work. I added ghillie and camo to military spawns perfectly fine but
I can't at moment, but see if this works when you add it. ["M8_carbineGL","weapon"] it works if I add it to my inventory via database, but I'm thinking it doesn't actually spawn and its causing script not to work.
In Vybor's school, supermarket, and couple houses. And also down in Cherno's big industrial building. I spawned in coast near it, and nothing spawned in during that treck.
EDIT:
I got it to work using only the standard one posted here. I tried editing it, and i think the weapons i tried...
Maybe the server/init/server_functions.sqf is suppose to be in there? server functions calls out the server_playersetup.sqf and server_playerdied.sqf.
Such as:
if (isNull _playerObj) exitWith {
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
};
//Add...
No luck here. It just makes no loot spawn. Got the log's to say "CUSTOM LOOT SPAWN" like it should, no buildings spawn anything though. Checked 4 types of buildings, waited 15 minutes, etc.
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