Hi Skaronator about the ban list. Any chance of just removing it like epoch? most people are using some sort of anti hacks now. I would like the jets and choppers unbanned because I want to have npc a10's, blackhawks etc flying around like I do on epoch.
I went to check the players online on my server and seen 1 player on and was like wtf.
went to join couldn't get in so restarted. Checked rpt log got this
0:36:32 Error in expression <then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then >
0:36:32 Error position...
With this cfgtowngenerator will I be able to remove your buildings but keep the old dayz stuff in? (roadblocks ect ect)
We use our own map edit with a over the top style NWA, NEA and a few more things in the server.pbo and have no issues with lag/desync. (In 0.2.0)
I don't use blur's anti cheat. Im using the same version of my anti hacks on both 0.2.0 & 0.2.1 and the desync/lag is insane on 0.2.1!!
(10-20 payers is fine 30-55 is getting unplayable. Server had no issues with 50-55 players on 0.2.0)
My server has gone to complete ass since 0.2.1 desync/lag is stupid crazy!!
Everyone lost there stashes gameplay has changed due to going to 1.7.6.
Why the move back overwatch runs like ass right now.
The remove wrecks part is in fn_selfactions.sqf its in the //Allow player to delete objects bit that you delete in a step of adding in base building in.
I seem to be having issues with people with UID'S with AX in. Anything built with the base building mod
gives errors in HiveExt. i remember...
Rite i see the problem i just don't know how to fix.
I edit the code of a wall.
14:14:31 "DELETE: Deleted by ID: 129"
14:14:34 "DEBUG: Checking if Object: 28486b00# 1055511: fort_bagfence_long.p3d is allowed published by Server"
14:14:34 "DEBUG: Object: 28486b00# 1055511...
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