Recent content by tay200k

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    Question about Gear/Vehicle Choices for the mod

    Great stuff!!!!!
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    Question about Gear/Vehicle Choices for the mod

    Hi Skaronator about the ban list. Any chance of just removing it like epoch? most people are using some sort of anti hacks now. I would like the jets and choppers unbanned because I want to have npc a10's, blackhawks etc flying around like I do on epoch.
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    DayZ Hunting Grounds - Info

    Waiting on the 1.8 base! ;)
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    Somthing Broke my server

    I went to check the players online on my server and seen 1 player on and was like wtf. went to join couldn't get in so restarted. Checked rpt log got this 0:36:32 Error in expression <then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then > 0:36:32 Error position...
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    0.2.1 Update...

    With this cfgtowngenerator will I be able to remove your buildings but keep the old dayz stuff in? (roadblocks ect ect) We use our own map edit with a over the top style NWA, NEA and a few more things in the server.pbo and have no issues with lag/desync. (In 0.2.0)
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    0.2.1 Update...

    Yeah was thinking of this. but if they stay on 1.7.6 for ages with the updates and we move to a newer version people will lose there stashes again. :(
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    0.2.1 Update...

    Yep must be.:rolleyes: But no lag/desync issues with it. ;)
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    0.2.1 Update...

    Mines custom. (private)
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    0.2.1 Update...

    I don't use blur's anti cheat. Im using the same version of my anti hacks on both 0.2.0 & 0.2.1 and the desync/lag is insane on 0.2.1!! (10-20 payers is fine 30-55 is getting unplayable. Server had no issues with 50-55 players on 0.2.0)
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    0.2.1 Update...

    My server has gone to complete ass since 0.2.1 desync/lag is stupid crazy!! Everyone lost there stashes gameplay has changed due to going to 1.7.6. Why the move back overwatch runs like ass right now.
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    Safe Zones [Working]

    Managed to get the option to open backpack disabled? This is the biggest issue on my server right now.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Had the same issue I changed CleanupPlacedAfterDays to 365 in HiveExt.ini and have had no issues so far.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Thanks for the reply. Wonder why they went about it this way seems odd.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    The remove wrecks part is in fn_selfactions.sqf its in the //Allow player to delete objects bit that you delete in a step of adding in base building in. I seem to be having issues with people with UID'S with AX in. Anything built with the base building mod gives errors in HiveExt. i remember...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Rite i see the problem i just don't know how to fix. I edit the code of a wall. 14:14:31 "DELETE: Deleted by ID: 129" 14:14:34 "DEBUG: Checking if Object: 28486b00# 1055511: fort_bagfence_long.p3d is allowed published by Server" 14:14:34 "DEBUG: Object: 28486b00# 1055511...
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