Working on my server (Reality). You will need to remove this line in your init.sqf (mission file):
#include "\z\addons\dayz_code\system\REsec.sqf"
Before, Check in your rpt logs if you have PKILL and PHIT report.
Do you change that ?
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
to
building_spawnZombies = compile preprocessFileLineNumbers "Fixes\building_spawnZombies.sqf";
Any error in rpt ?
Not good , in compiles.sqf
line 24: building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
Line 19, why you type line 19 at the begin of the line ?
Line 19: player_spawnCheck = compile preprocessFileLineNumbers...
Try without Loading screen. Mine need to be written like that :
loadscreen=dayz.jpg;
Not:
loadScreen = "dayz.jpg";
Your edit seems good. Do you tried with my mission file ? Just edit instance number in init.sqf
Hello everyone,
I release new mission.pbo and server.pbo file for REALITY server (1.7.7.1) with custom table loot.
Server.pbo
Mission.pbo
Warning :
- Table loot was only exported from dayz_code.pbo, you need to edite cfgbuildingloot.hpp and cfgloot.hpp to increase antiobiotic or...
Work on my server, increase loot spawn in buildings. In variables.sqf increase this value:
dayz_maxMaxWeaponHolders = 80; // max quantity of loot piles around players. Below this limit we can spawn some loot
You can also reduce Spawndelay and Spawnwait like my post above (sorry for my bad...
Settings are the same in 1.7.6.1. But just above the line
dayz_spawnDelay = 300;
dayz_spawnWait = -300;
In 1.7.6.1 =
dayz_spawnDelay = 120;
dayz_spawnWait = -120;
Hi,
I'm a French admin and I manage to custom my loot table on chernarus 1.7.7. (Sorry if my english isn't correct).I will try to explain you how I did it.
In description.ext in your mission file, add at the top of the file
#include "cfgBuildingLoot.hpp"
Copy in your mission file these 3...
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