The script above was actually written and modified by those in the credit line in a different thread. I was using this in DayZ Mercenary when I was still developing it and it worked quite well. Looked great with Axeman's lights at night time.
If anyone needs help with the script above let me...
I used this from the perma loot system that was posted a while back. Here is how you do it.
CREATE:
Place in server\compile folder.
server_fillLocs.sqf
private ["_configBase","_tempList","_id"];
if (isServer) then {
_tempList =...
I hope everything is alright with him. Maybe he needed a break.
I started dreaming about if and then statements a while back and had to step away for a bit haha.
Not that I know of. mmyum has been AWOL for a couple of weeks. Not really sure what he is doing.
With his help, I started work on a similar zed system. He is good, wish he was around lol.
Looks really good. I can't wait to write some stuff up for the community!
Well done!
Question: If we currently have a "release" or "working" script in another area, should we create a release thread for it in the Release area or leave it?
Hey guys, I have this unusual problem with my Mod - DayZ Mercenary. I am looking to release 1.5 and this is holding me up. Without going super deep into detail, here is the jist.
(DayZ 1.7.6.1/DayZ Mercenary)
Zeds will only attack the player that spawned them.
While testing I could run...
I agree with KungFu, a Scripting Discussion area dedicated to scripting help. How to script this , how to script that.
All separate from the Release area. That would help keep things clean.
Some good Stickies in all areas on what that Forum is for too. ie "DONT POST RELEASES HERE" kind of...
I like the idea of organizing it a bit. I think we need the following to better serve everyone.
Release Forum - Only for confirmed working and with a good tutorial for install
Only OP can post here - See Troubleshooting Forum
Possibly Sub forums for users with multiple scripts (ie. Release...
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