Created a workaround for exploding vehicles in Epoch as I was suffering the same exploding vehicles on Epoch+Taviana.
After trying a bazillion different lines for the killing a hacker code! :D
Posted temp fix to github issue. :)
And for all you people unable to navigate github, follow this...
Have you enabled radio in your Epoch mission init.sqf?
your looking for this around line 17/18:
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
Make sure it's set to true, iirc it's set to false (off) as default.
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