Recent content by Victor_Cross

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    Dayzai with melee weapons

    I just wanted to add this to dzai so it would add a bit more versatility to the ai units spawned in and make it a little bit easyer on the players at the same time.
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    Dayzai with melee weapons

    I dont know what you mean the ai just did not want to play the animation it held onto the hatchet and moved one of its fingers only.
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    DayZ:Factions

    There was this file but I dont think it would work. http://opendayz.net/attachments/npc_alertzombies-sqf.1218/
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    DayZ:Factions

    Works great !Npc's shoot zeds no problem. It would be nice if I could get zeds to kill ai also though.
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    Dayzai with melee weapons

    bump
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    Dayzai with melee weapons

    _aiunit addEventHandler ["fired", {if (_this select 1 == "MeleeHatchet") then { (_this select 0) playActionNow "GestureSwing";};}]; Thats what I put in and changed the weapon to hatchet to make it easyer. Still no go:(
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    Dayzai with melee weapons

    I gave it a go and put the:_aiunit addEventHandler ["fired", {if (_this select 1 == "meleeweapon classname") then { (_this select 0) playActionNow "GestureSwing";};}]; In the spawn_functions/spawnBandits.sqf but the ai still didnt want to play the animations I tested it out with a ai that had a...
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    Dayzai with melee weapons

    I tried your suggestion but the AI ran up with the axe and there was no swinging animation I got damaged alright and the ai even closed in the attack again when i got out of range which was good.I read on the epoch forums that this was needed in order for the ai to play the animation when...
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    Dayzai with melee weapons

    Is it possible to get the dayzai to use melee weapons and if so how?
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