Recent content by Vonstorm

  1. Vonstorm

    Limit Epoch Storage

    We are looking for a way to limit storage on Epoch, One you have too much stuff it gets boring. anyone out there know of a way to remove the storage buildables? (sheds etc) or an SQL cleanup to empty sheds etc?
  2. Vonstorm

    ArmA 3 Chernarus Wasteland Server Files

    Google asks: Did you mean:arma 3 wasteland mission download
  3. Vonstorm

    arma 3 scripts release thread

    Something has to happen with A3 Epoch, its void of PVE. Epoch without Zombies is a Bacon sandwich without Bacon.
  4. Vonstorm

    Adjust Zombie Speed ..

    Thanks! - heh someones in for a surprise......
  5. Vonstorm

    Adjust Zombie Speed ..

    Wonder if its possible to change settings per zombie type? Soldier / worker / Hunter etc..
  6. Vonstorm

    Adding new magazine items?

    Is there a way of adding new items? For example, if I want a magazine item "electronics" using the canvas icon for example. Im guessing is in the mod itself, but was wondering if its do-able via script. Thanks in advance for any time taken.
  7. Vonstorm

    Quick question on syntax

    Thank you.
  8. Vonstorm

    Quick question on syntax

    Stupid question, how do I add an OR condition to an if statement? EG: //Make sure player has a radio if (_hasRadio) then { want to add "or if in a vehicle" to if "has radio" (vehicles have radios :) ) Thanks in advance for any help.
  9. Vonstorm

    Spawn Sputtering Road Flares possible?

    OK here are the 3 finished scripts. You need Road Flares and a toolbox. I have the first setflare.sqf firing from a right click in roadflares. setFlare.sqf private ["_mypos","_bombOwnerUID","_mags","_tool","_isAlive","_onLadder","canDo"]; _mags = magazines player; _tool = items player...
  10. Vonstorm

    Spawn Sputtering Road Flares possible?

    should be do-able in this bit: /*while {getpos(_flare) select 2 > 0} do { sleep 0.125; //_pos = getpos(flare); //Hint format ["Height: %1\nSpeed: %2",_pos select 2,_v0]; If ((alive _flare) and (_v0)>-1) then { _flare setVelocity [0,0,(_v0)]; _v0=(_v0) - (_inc); }; }; Ill clean it up and fiddle...
  11. Vonstorm

    Spawn Sputtering Road Flares possible?

    WOOT! Due to my density it has been a hard and much assisted birth, but it works. I changed the Countermeasure for a f_40mm_red and attached the lightpoints and it works. I would like to Thank you guys for not just the help in the script but helping me understand it, and to Matt L for the booby...
  12. Vonstorm

    Spawn Sputtering Road Flares possible?

    well I did getPosATL _flare after its created and got 21:47:12 "countermeasure position [7198.6,2988.57,150]" which seems correct. Im wondering if the FlareCountermeasure object is doing something... Will try some more, any insights welcome.
  13. Vonstorm

    Spawn Sputtering Road Flares possible?

    OK this is where I am at. I got the positions and variables sorted out The flare detonates, and I can hear the object (FlareCountermeasure), but not see it. It seems to me that its creating underground (from the sound) even when z pos is set to 150. There are no errors in the log. Excuse the...
  14. Vonstorm

    Spawn Sputtering Road Flares possible?

    Sorry, been busy with work. Hopefully will get some testing in tonight.
  15. Vonstorm

    Spawn Sputtering Road Flares possible?

    Got it, will take a look and fiddle with it.
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