Recent content by Will695

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    Override: compiles.sqf and fn_selfActions.sqf gives wood chopping "bug" ?

    http://opendayz.net/threads/chopping-wood-fix-v0-1.7757/#post-20717
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    Custom loadout help (Bliss)

    pretty aure you need to add those skins to the bit that you tried to comment out
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    Spawn Bleeding with No Gear

    Hi, I keep getting players spawning in bleeding with no gear, now I'm pretty sure it's because players are logging back in too quick from when they died but is there anyway to solve it, instead telling players just to wait when they die and then respawn?
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    Sun too bright?

    fixed if you have a dedicated server change the date to 21/10/1987
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    Chopping Wood Fix v0.1

    Does this need to be whitelisted in _dayzactions in an antihack? and would it be s_player_chopWood ? EDIT It's ok working now
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    Taviana 2.0 Looping Database Messages Tutorial

    oh i remember you in the IRC chat today asking about that, i'm in the chat now if you want to talk.
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    Taviana 2.0 Looping Database Messages Tutorial

    if u link ur server pbo i can take a look
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    Spawn locations on Taviana.com

    worked like a charm have spawn points all over the show now thanks
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    Taviana 2.0 Looping Database Messages Tutorial

    Yeah there was one thing, make sure you have commented out enable radio so it looks like //enableRadio false; in your init.sqf file in the mission (I've edited the main tutorial to state that)
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    Adding a block for voice over side?

    Ok so do I have this right replace this if (_dikCode in actionKeys "PushToTalk" and (time - dayz_lastCheckBit > 10)) then { dayz_lastCheckBit = time; [player,50,true,(getPosATL player)] spawn player_alertZombies; }; with this if ((_dikCode in actionKeys...
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    Taviana 2.0 Custom Loadouts

    I've contacted the moderator that was responsible for moving the post to see if he can get it back
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    change location of heli crash sites

    thats awesome cheers guys, just had a quick look at that thread im guessijg that does both the player spawns and the heli crashes?
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    change location of heli crash sites

    I remember seeing a while back before the forum was reorganised someone figured out a way of spreading the heli crashes to the left smaller island of taviana 2.0. ive been searching for ages and can't seem to find the thread. If anyone has the link or remembers how to do it could please post it...
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    oh ok i followed the strip vehicle for parts (simplified) way and ended up with that bug, not sure why. most probably have to go over it again.
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    DayZ Taviana for DayZ 1.7.7(Tact's Build)

    yeah that's cool, the reason that i ask is that the basebuilding on the scripting discussion has loads of bugs with tavi 2.0 (that's what i've heard anyway) so putting in a housing system/basebuilding would be awesome. And yeah the others are easy to do....i was just being lazy is all :P. with...
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