Recent content by xXxWarFacexXx

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    0.2.1 Update...

    staying at 0.2.0 till they can get a handle on this update
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    Working Tavi 2.0 Halo Spawn

    Ill take a gander at it... give me a few days ....
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    Working Tavi 2.0 Halo Spawn

    I do believe this needs a few more updates before its released
  4. X

    Base Building DayZ 1.2 Released

    ---- Keypads don't save their access codes after server restart ---- Does anyone have there keypad codes working after a server restart? also all players can remove the buildables after you build them. Looked through all 46 pages still have not found a solution. If anyone could or would be...
  5. X

    Working Tavi 2.0 Halo Spawn

    Is this working? I want to know before i start installing it. Thanks!
  6. X

    BlurGaming - Updated Anti-Hack Public Release

    i know what you did wrong _dayzActions =...
  7. X

    BlurGaming - Updated Anti-Hack Public Release

    look into your rpt, paste the error code here
  8. X

    BlurGaming - Updated Anti-Hack Public Release

    look for the s_player in the base building scripts and whitelist it.
  9. X

    Taviana 3.0 Update

    we need this update
  10. X

    Old Tent Placement [working]

    Did this with your file and disabled my placing tents and fire pits
  11. X

    Restart Timer on Debug

    Your going to need to have a block of code like this in your debug monitor <t size='1'font='Bitstream'color='#FF8000'>Sotfdayz Server:</t><t size='1'font='Bitstream'color='#00FF00'> 216.172.106.90:2332</t><br/> <t size='1'font='Bitstream'color='#FF8000'></t><t...
  12. X

    Base Building DayZ 1.2 Released

    Can anyone give me there working day_code.pbo XD
  13. X

    Base Building DayZ 1.2 Released

    I did everything i supposed to -- What am i doing wrong here is my rpt error log 12:35:16 Warning Message: Script z\addons\dayz_code\init\object_pickupAction.sqf not found 12:35:16 Warning Message: Script z\addons\dayz_code\init\object_pickupAction.sqf not found 12:35:16 Warning Message...
  14. X

    Sound Plays After Someone Is Kicked

    class CfgSounds { sounds[] = {}; class sideScream { // how the sound is referred to in the editor (e.g. trigger effects) name = "side_chat_scream"; // filename, volume, pitch sound[] = {"dayz_code\external\sideScream.ogg", 10, 2}; titles[] =...
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