DayZ Base Building 1.3 Discussion

Hello All,
I am having an issue with infistar not allowing my players to build, has anyone fixed this issue yet? when they try to build a flag they get the build menu but do not get the preview/build option.

I know some people have been having this same issue, what I would like is to know how you fixed this.

Thank you.
rhammer2003
 
infiSTAR isn't causing that. You had to leave a step out or mess the self actions up. I haven't modified my infiSTAR in any way and everything is working fine. Post your rpt.
 
I will send my rpt shortly. just wanted to let you know. my admins can build just fine. this is why I am told it is my antihack. I will disable my antihack and see if they can build on my test server
 
Try removing yourself from it and see if you can build or update to the latest version of infiSTAR. Because mine isn't interfering with anything. So I don't see how it could be any different then mine. But normally if infiSTAR is causing them not to do something it will probably temp ban them for doing a illegal action or just kick them off the game.
 
Overwatch 0.2.5: Waiting for Server to Start Authentication Issues, HFB Servers

Hey guys,

I am having some issues with my installation. I followed all of the instructions, and upon uploading the changed files everything seemed to work totally fine (building, taking down, not getting kicked, etc.), and built objects actually stayed after a restart via the admin panel (shift+p). However, after I shut down the server and rebooted it (I think I was just altering the time of day or something like that), I kept getting stuck on Waiting for Server to Start Authentication on the loading screen, and then I get kicked back into the lobby.

I have skimmed through every page here, saw a few people having the same issues, but didn't come across something I could use as solution (although I may have just glazed over it while skimming lol). If someone knows how to fix this, or if this was already posted and missed it, please just turn me in the right direction.

The one thing I noticed in the installation was one step at the very end of the server_monitor.sqf instruction to replace these lines:

**C**
Now find

} else {
[_entity, _inventory] call fa_populateCargo;
};

Replace that with

} else {
if (!(typeOf(_entity) in allbuildables_class) && !(typeOf(_entity) in BBAllFlagTypes) && !(typeOf(_entity) in BBAllZShieldTypes)) then {
[_entity, _inventory] call fa_populateCargo;
};
};


I was not able to do this as I did not actually have those lines in my file... prior to installing BB 1.3, I did replace my server_monitor with my old original 1.8.0.3 server_monitor file while in the process of attempting to fix my tent duping issue (which works just fine), so I am thinking it may have something to do with this. However, I referenced my last servers server_monitor file from when I was running a 1.8.0.3 server, and I still could not find the lines that the instructions are telling me to replace.

If anyone could help me with this it would be greatly appreciated. Thanks.
 
Just installed this on a test server and the 1st thing is that I can't use the build recipe book
Arma_2_Operation_Arrowhead_Beta_2014_4_25_14_27.jpg

Did you find a solution for this?

I solved this some time ago on another server, but I don´t remember the trick... Is there a wrong path in the scripts somewhere?
 
Last edited:
Overwatch 0.2.5: Waiting for Server to Start Authentication Issues, HFB Servers

Hey guys,

I am having some issues with my installation. I followed all of the instructions, and upon uploading the changed files everything seemed to work totally fine (building, taking down, not getting kicked, etc.), and built objects actually stayed after a restart via the admin panel (shift+p). However, after I shut down the server and rebooted it (I think I was just altering the time of day or something like that), I kept getting stuck on Waiting for Server to Start Authentication on the loading screen, and then I get kicked back into the lobby.

I have skimmed through every page here, saw a few people having the same issues, but didn't come across something I could use as solution (although I may have just glazed over it while skimming lol). If someone knows how to fix this, or if this was already posted and missed it, please just turn me in the right direction.

The one thing I noticed in the installation was one step at the very end of the server_monitor.sqf instruction to replace these lines:

**C**
Now find

} else {
[_entity, _inventory] call fa_populateCargo;
};

Replace that with

} else {
if (!(typeOf(_entity) in allbuildables_class) && !(typeOf(_entity) in BBAllFlagTypes) && !(typeOf(_entity) in BBAllZShieldTypes)) then {
[_entity, _inventory] call fa_populateCargo;
};
};


I was not able to do this as I did not actually have those lines in my file... prior to installing BB 1.3, I did replace my server_monitor with my old original 1.8.0.3 server_monitor file while in the process of attempting to fix my tent duping issue (which works just fine), so I am thinking it may have something to do with this. However, I referenced my last servers server_monitor file from when I was running a 1.8.0.3 server, and I still could not find the lines that the instructions are telling me to replace.

If anyone could help me with this it would be greatly appreciated. Thanks.


Anyone else at all have this issue?
 
Did you find a solution for this?

I solved this some time ago on another server, but I don´t remember the trick... Is there a wrong path in the scripts somewhere?

*facepalm* I found the bug. Because I'm a genius, I disabled

call compile preprocessFileLineNumbers "scripts\dayz_code\init\settings.sqf";

in the init.sqf.

I'm so smart. Not.
 
Hello All,
I am having an issue with infistar not allowing my players to build, has anyone fixed this issue yet? when they try to build a flag they get the build menu but do not get the preview/build option.

I know some people have been having this same issue, what I would like is to know how you fixed this.

Thank you.
rhammer2003

Here is what -showScriptErrors says, when a non-admin tries to build:

bug.jpg


Shown line in player_build2.sqf (no combat timer) is:

Code:
255 flagcount = _flagcount + 1;
256 _flagname = format ["Flag_%1",_x];
257 _flagMarker = createMarkerLocal [_flagName,position _x];     
258 _flagMarker setMarkerTypeLocal "Town";
259 _flagMarker setMarkerColorLocal("ColorGreen");
260 _flagMarker setMarkerTextLocal format ["%1's Flag", (name player)];
261 _flagMarkerArr = _flagMarkerArr + [_flagMarker];

I tried to add "createMarkerLocal", "setMarkerTypeLocal", "setMarkerColorLocal" and "setMarkerTextLocal" to the infiStar "Allowed Actions"-array. No success. infiStar wouldn't start after adding them.

Any ideas?
 
I would like to know if any one can use the key panel to operate gates/lights/roofs and also if the single gate works when operating. I still haven't had a reply on this from the devs or other people running this addon. It doesn't work for me on my normal dayz or epoch.
 
or how about whats going on with nice sheds gear , anyone figure that out ?

anyone else have epoch buildables disappear after restart?
 
Overwatch 0.2.5: Waiting for Server to Start Authentication Issues, HFB Servers

Hey guys,

I am having some issues with my installation. I followed all of the instructions, and upon uploading the changed files everything seemed to work totally fine (building, taking down, not getting kicked, etc.), and built objects actually stayed after a restart via the admin panel (shift+p). However, after I shut down the server and rebooted it (I think I was just altering the time of day or something like that), I kept getting stuck on Waiting for Server to Start Authentication on the loading screen, and then I get kicked back into the lobby.

I have skimmed through every page here, saw a few people having the same issues, but didn't come across something I could use as solution (although I may have just glazed over it while skimming lol). If someone knows how to fix this, or if this was already posted and missed it, please just turn me in the right direction.

The one thing I noticed in the installation was one step at the very end of the server_monitor.sqf instruction to replace these lines:

**C**
Now find

} else {
[_entity, _inventory] call fa_populateCargo;
};

Replace that with

} else {
if (!(typeOf(_entity) in allbuildables_class) && !(typeOf(_entity) in BBAllFlagTypes) && !(typeOf(_entity) in BBAllZShieldTypes)) then {
[_entity, _inventory] call fa_populateCargo;
};
};


I was not able to do this as I did not actually have those lines in my file... prior to installing BB 1.3, I did replace my server_monitor with my old original 1.8.0.3 server_monitor file while in the process of attempting to fix my tent duping issue (which works just fine), so I am thinking it may have something to do with this. However, I referenced my last servers server_monitor file from when I was running a 1.8.0.3 server, and I still could not find the lines that the instructions are telling me to replace.

If anyone could help me with this it would be greatly appreciated. Thanks.

Still looking for assistance with this! If anyone could help I would really appreciate it!
 
I also tested remove of base building items and discovered a problem that s unrelated, but you probably can help. I will read the forums for BB 1.3 also... haven't yet since I just ran across this:

Base building objects can be built and removed just fine by players during the same server run time. I have verified the db lines in the instance_deployables is created and removed. However after a restart the player can remove the object in game and it disappears, but the db line is not removed and is back after the next restart.

Thanks so much for your advise and help!


Sounds like a problem with your server_monitor. Assuming you can build objects and remove them within the same restart, and they are both added and removed from the database.

If removal isn't working after a server restart something in server_monitor must be causing the problem, quite possibly the objectuid. BB 1.3 stores the uid in the inventory array and uses that to set the objectuid. We didn't know about _idkey being used after restart instead of uid at the time, or it would work differently.

I would guess that your server_monitor isn't assigning the same uid as your player_build/remove are using if the object isn't being removed but couldn't say for sure without more info. The BB 1.3 thread is the best place to ask.


SeedweedUK suggested I post this issue here and see if someone could look at my config and see where my problem might be located in my server_monitor. This is Vanilla DayZ 1.8.0.3

Here is a row from my database for a basebuilding object:
Code:
id
unique_id
deployable_id
owner_id
instance_id
worldspace
inventory
last_updated
created
Hitpoints
Fuel
Damage


5729
8966974459199292
87
18514
3225
[291.563,[8966.89,7445.88,-1.988]]
[["8966974459199292"],["120646214"]]
2014-05-23 00:12:48
2014-05-23 00:12:48
[]
0
0

Here's my server_monitor:
http://pastebin.com/Gb4Ed3dj
Here's my player_build
http://pastebin.com/G6kq6NXZ
Here's my player_build2
http://pastebin.com/NHMUzPLq
Here's my player_remove
http://pastebin.com/X51HXzyc
Here's my object_build
http://pastebin.com/dymW0bG0
 
Last edited:
or how about whats going on with nice sheds gear , anyone figure that out ?

anyone else have epoch buildables disappear after restart?

Hey yeah I'm having problems with my dayz epoch buildables and running bb 1.3 - Some things shift/delete etc. Any fix for this?
 
Ok As promised, heres my Mission PBO (both upacked and packed) and my Server PBO with base building 1.3 working,

clean EPOCH 1.0.4.2 + clean BaseBuilding 1.3
MPMISSION PBO:
http://www.mediafire.com/download/nwtih7hf6xaqgl1/DayZ_Epoch_11.Chernarus.pbo
MPMISSION FOLDER:
http://www.mediafire.com/download/u6c5uflv3a1i86v/DayZ_Epoch_11.Chernarus.zip
SERVER PBO:
http://www.mediafire.com/download/15zwtq52bczso2i/dayz_server.pbo

I used your files but when I tried to unpack your dayz_server.pbo file I couldn't do it with PBOView. So I downloaded PBO Manager and I managed to unpack it. I added in my stuff for other mods and then repacked it. Now every time I repack it (I've tried PBO Manager, PBOView, BinPBO) it misses out some files. I start the server and it sais "Waiting for server to start authentication" and so I check the rpt and this comes up..

Code:
16:22:17 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
16:22:17 "Started executing user settings file."
16:22:17 "Finished executing user settings file."
16:22:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
16:22:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
16:22:17 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
16:22:17 "Res3tting B!S effects..."
16:22:17 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
 
I used your files but when I tried to unpack your dayz_server.pbo file I couldn't do it with PBOView. So I downloaded PBO Manager and I managed to unpack it. I added in my stuff for other mods and then repacked it. Now every time I repack it (I've tried PBO Manager, PBOView, BinPBO) it misses out some files. I start the server and it sais "Waiting for server to start authentication" and so I check the rpt and this comes up..

Code:
16:22:17 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
16:22:17 "Started executing user settings file."
16:22:17 "Finished executing user settings file."
16:22:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
16:22:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
16:22:17 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
16:22:17 "Res3tting B!S effects..."
16:22:17 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

You can see your error in the warning message :)

z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf

Should be:
\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf
\z\addons\dayz_server\system\server_monitor.sqf
\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf
 
You can see your error in the warning message :)

z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf

Should be:
\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf
\z\addons\dayz_server\system\server_monitor.sqf
\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf

Was nothing to do with this it was DZAI related don't worry lol
 
Any player can remove a base building objects from another players base?

Any way to disable this to only allow base owners to remove their own base building objects?
 
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