At the moment I deactivated the portzombie function for my own server cause it causes huge lag and for some reason the (isServer) isn't working for me.
I'm trying to rewrite the complete safezone script that it change to allowdamage false via an publicvariable (normally it does not work for MP). Then zombies can't damage you in the safezone and you can't die in it.
setdamage or port them away is the same thing. The problem is that the script is executed on every client and if much people are in the safezone it loops the server to death... causes use lag.
felixberndt told me to use (isServer) as a condition but it doesn't worked that way for me
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I'm trying to rewrite the complete safezone script that it change to allowdamage false via an publicvariable (normally it does not work for MP). Then zombies can't damage you in the safezone and you can't die in it.