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Matt L
What mod are you on? If its anything other than Dayz Chernarus 1.7.7.1 the stash wont be placed, cause it doesnt exist. you'll need to change what spawns. It doesn't blow up for the person who places it, either. Only for other people. Now that being said, it is still placed and will still explode if someone walks by. and yes, you can change it to where they need nails, etc
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mr mischief
it is dayz chenaurus 1.7.7.1 ill try going throught the steps again m8 might have missed something . do you thing the old tent placement script might be effecting it? also can you tell me where i need to edit for nails and stuff ? again thanx for your time and hard work
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Matt L
the editing for nails would be the fn_selfActions. You'll need to find weather nails are classified as magazine, weapon etc then follow the same 'plot' of the code and just add nails etc to it
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Matt L
and it is quite possible as i've never used that script so not entirely sure
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mr mischief
hey dude im really sorry to bother you again im still toiling with the boobytrap script is there something i need to add to this line? -if (isServer) then {
"DZ_boobyTrap" addPublicVariableEventHandler {[_this select 1] execVM 'Scripts\createBomb.sqf'};
}; where it says _this select 1
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Matt L
No. If you mess with that at all, it won't explode.
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