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    Custom loadouts?

    Did you do anything special to get it working or no? Can't seem to get it set for overwatch. Just spawn in with my regular tazer loadout.
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    Custom loadouts?

    I see the db has the tabs but when I set someone up, not seeming to work. Anyone have custom loadouts working on your server?
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    DayZ Overwatch - TPG (0.1.9) [Regular] [DAY] [Custom Antihack] TotalPunishmentGaming.com

    DayZ Overwatch - TPG (0.1.9) [Regular] [DAY] [Custom Antihack] TotalPunishmentGaming.com Keywords: 50 slots, stable with timed reboots, located in a Virginia Datacenter, dedicated box with dedicated admins and over 160+ vehicles (sometimes 200 or more depending on chance.) Experienced server...
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    Filter help - Kicking for publicvariable #0 "player#######"

    13.07.2013 11:29:33: ]TPG[*Dagger (71.235.106.217:2304) 42909e951f54b3536a735a262cfb50b4 - #0 "player11699526" = <NULL-object> 13.07.2013 11:33:21: NF Quaf (68.81.4.223:2304) 20bb06b340d72b1a8aac4d66f3d2d8c6 - #0 "player70491334" = <NULL-object> 13.07.2013 11:33:24: ]TPGr[slatts...
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    Dayz Overwatch - custom starter loadout

    This can all be changed however you'd need to go through your entire server in pbo's and find all files that reference that config, then changing them to the missionconfigfile instead.
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    [WORKING] Halo Jump - New/Re-Spawn Only

    The instructions on the first page-- out of date? Any other files I should be utilizing?
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    [WORKING] Halo Jump - New/Re-Spawn Only

    Can we tell this where to spawn people, ie, still get them along the coast or is this completely random in placement?
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    BreakingPoint

    Much thanks for the release.
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    dayz_lootSpawnBias?

    So you think that the higher it is, the less loot spawns? I upped this to 100 on my server and I still have a fair amount spawning, though I did edit most loot chances to at least .7 or .8 It is much better than it was, though I made a /lot/ of tweaks and it may not just be this solely. Let me...
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    hostile humanity for each ai?

    Is there any way to specifically make the soldier AI hostile, ie, adding them to the same group as the bandits? I'd love to only have survivor AI be friendly and the res tbe hostile. Likewise, I could then garrison areas with the soldier AI. Do bandits kill other bandits as well?
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    Sarge AI - line warning message/error

    Still occuring. Lines in relation to the sarge mod: " {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n "diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) +...
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    Sarge AI - line warning message/error

    2:26:26 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 304: Config: '"' expected after //Clean groups { //diag_log ("CLEANUP: CHECKING GROUP WITH " + str(count units _x) + " UNITS"); if ((count units _x==0) && !(_x getVariable["SAR_protect",false])) then {...
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    No loot cleanup on bags?

    Are you running reality, GSG? Still not working even with that. I never get a cleanup message in regards to LOOT BAGS like before.
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    No loot cleanup on bags?

    My RPT used to show it clearing loot bags, etc. Getting none of that now. Anyone else having the same thing?
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    1.7.7.1 Loot cleanup

    I'm not getting anyhting in my rpt about loot bags being cleared. Hrm Edit: I have no date set in my hivext. This may be why. Testing that out.
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    100% Custom Loot tables - TUTORIAL

    Pack me your missionfile and server pbo and send them to me. I'll take a peek-- what hive you using as well?
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    dayz_lootSpawnBias?

    dayz_lootSpawnBias = 67; // between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn
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    Full moon nights - What's needed now? 1.7.7.1 DayZ

    It's set by default to a June one that works normally. Hrm
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    [1.7.7.1 HOTFIX] Fix for server side FPS and Loot not spawning

    You know this as working? I'm not seeing in my RPT anything about it clearing the loot bags, either. which would be: "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n "" \n "_delQty = 0;" \n "{" \n " _keep = _x getVariable [""permaLoot"",false];"...
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