sporkulus and nextasy I love how this mod is looking so far and coming along, but I notice its stepping away from the more DayZ like game and focusing on more combat/killing/zombies game, exactly how it was set up a mix of COD/Zombies.. I do like how you guys are setting up the shops and all, it...
How are you doing the loadouts? can you post your formats like you string them together or seperate, post if you can here while removing guids obviously, might be something in there.. also I dont think you need to cancel out all those but I might be wrong on that
It would be cool if you made the buying menus like this http://opendayz.net/threads/release-epoch-trader-menu-dialogs.13041/ or similar to the ones from wasteland, it would give your addon/mod a really clean look and would make it better looking etc, but it looks cool so far
Solved my problem!
Anyone here know how to force textures onto clients via the mod?
IE redoing textures of roads and forcing that to a client via the mod, I am trying something like this but I am not sure how to go about it.. if you know how to make stuff overwrite cherno files let me know...
I havent looked through all of the dayz code yet but I think somewhere in there it defines everything as wrecks and their locations because its not random, they are in a set position on every server, now if you found that file and if it exists you can easily copy it over and execute it server...
It is a lot easier to place those buildings in the server pbo and have the server run it instead of downloading them to every player.. lowers load times a lot.. check your buildings folder in server.pbo and its a lot easier, only edit that one file
I have the fix for you guys, I dont own a namalsk server and I am not sure what the loadout is but for simplicity lets say its a makarov and 2 mags and 2 bandages..
at the bottem of your init you can put
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] >...
that is correct, to set uids do something like this
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player ==...
I know what you have done and I have tried all of it, the database doesnt recognize the us_soldier_ep1 as a skin for the custom loadouts and to put that on the skin because maybe how its written I am not sure, but the only way is to set it via player login, or try how I told you, but setting the...
you have to do it the player login way, it will force the players to be set to the skin when they login everytime though, so if you want them to be able to change skins and not force you could do something like..
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable...
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