Could make a SQL script that does it.
First part you will need to do is dump a full table with all vehicles exactly as you want them.
Save this as a SQL file. Set the mode to insert+replace. Also set it to Drop table and create table.
I use HeidiSQL.
Copy and paste this above the below...
- Added the ability to (Re)load createvehicle.txt, remoteexec.txt and publicvariable.txt.
Any clue as to how to do this?
Reload scripts does not reload these, and I cant find an option anywhere.
I sorted the issue. It was something so stupid I dont want to mention it. But I will.
In @DayzOrigins, I had extracted the 1.7.1 version... Into another folder... Called @DayzOrigins....
Moved Addons into the root of @DayzOrigins and solved it -_-
Thanks for the suggestion but I have already added the prefix to the dayz_server.pbo.
Interestingly, even though I was SURE it wasnt going to work, I added the prefix to the mission as well (What can I say, I'll try anything at this point).
No dice. Still mission read from bank :(
Hey guys,
I downloaded 2 or 3 different versions of this and I am having the 'Mission read from directory/bank" issue.
I've read every page here and havent found a solution so far.
I have @Taviana, @DayzOrigins installed and in the Arma2AO directory, I've copied the SQL across correctly...
PBO Manager works just fine for me. I have more trouble with cPBO than PBO Manager. Upload your files to a git or fileshare and I can take a look, although epoch is a little different, and I'll admit I'm no expert.
In server_UpdateObject.sqf
/*
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
typeOf _object...
I can confirm this issue, and also confirm that is not related to reality specifically. I am getting these errors using DayzCC with the dayz_server.pbo from the Dayz Git.
The error is 1.7.7.1 specific however. I have tried running the server without -bandwidthalg=2 and these messages do appear...
I have reverted this value back to something practical (600 - 10 minutes).
Server FPS still shows improvement and loot spawns are actually despawning now.
if (_forced) then {
if (_object in needUpdate_objects) then {
needUpdate_objects = needUpdate_objects - [_object];
};
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
};
#ifdef...
Check to see if your HiveExt.ini defines date.
[date]
;Possible Values: Local, Static
Type = Local
;If using static type, the date to set the date to
Year = 2012
Month = 1
Date = 1
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