I've tested this and I can confirm it works. Technically all I have done is implement the fix that was meant to be applied in 1.7.7
Age > 60 would fix the loot deleting (somewhat, I'd imagine this number would be hard to predict - ((DateToNumber date) - _created) * 525948) - What it will not...
Changed the value
((diag_tickTime - _timeNem) > 3600)
to what it was meant to be (60 minutes).
Server performs way better and loot spawns are noticeably improved.
https://github.com/azmodii/DayZ-Source/blob/Release_1.7.7.1/SQF/dayz_server/system/server_cleanup.fsm
Replace your server_cleanup.fsm with this one.
The patch notes say:
* [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players...
Every Arma server works this way.
With regard to the restarts, have you tried battle eye extended controls? Works regardless of if the mission has been read or not.
Another thing to note is - If the mission hasn't run, why restart it?
I can confirm this. But in our case it is every second or two. We are running 1.7.7.1.
Line 12743: 17:13:03 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
Line 12743: 17:13:03 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
Line 12956: 17:14:03 "CLEANUP:TOTAL 70 LOOT BAGS"
Line 12980: 17:15:03...
I'm having an issue on 1.7.7.1
Parts remove fine but the damage is not applied to the vehicle. This allows you to literally repair any vehicle with little effort.
Also, players are reporting that upon repairing a part, the vehicle goes 100% for everything. Any ideas?
To get this to work in 1.7.7/1.7.7.1
Find:
waitUntil { !isNil ("dayz_Totalzedscheck") and
Change to:
waitUntil { !isNil ("dayz_animalCheck") and
Not sure if its essential but you may need to also comment out RESeq.sqf. I'm running antihacks and thats why I have commented it out.
In...
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