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    [Release] Safezones

    There is a zombiekiller in ALKINDA's Post #65 beginning with _zombies
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    [Release] Safezones

    Hi guys, there is no need to change anything about the fired handler because there already is a safezoneobject in arma2 class Item721 { position[]={4051.0706,362.95001,11633.16}; id=825; side="EMPTY"; vehicle="Protectionzone_EP1"...
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    Restrict Krixes SelfBloodBag only to a special Location

    Hi, this is where the code has to be. Just before Krixes code starts because my code doesnt change anything about the bloodbag itsself, It only adds addidtional conditions and multipliers for his code...
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    Restrict Krixes SelfBloodBag only to a special Location

    Hi just put it right after the config area of player_selfbloodbag.sqf
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    Restrict Krixes SelfBloodBag only to a special Location

    Hi i reworked my code and added a possibility to restrict it to an ambulance (Vodnik) , a Hospital or just everywhere. Depending on what you choose in the config area, the bloodamount and chance to get an infected bloodbag also vary search for private...
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    Restrict Krixes SelfBloodBag only to a special Location

    Hi All, i have written a small restriction to Krixes SelfBloodBag Script that allows the use only inside (not behind, nor on top) a hospital in Chernarus. open player_selfbloodbag.sqf and search for private...
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    [Project] Basebuilding 1.2 change Code

    Hi, hmm, i think i should read more carefully next time then :-). Just forget my 2 cents then... i think working and reading posts at same time is just a bad idea :-)
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    [Project] Basebuilding 1.2 change Code

    Hi Kikyou2, i think using PlayerUID as keypanel code for operating gates and object removal is a bad idea, because the PlayerUID is stored within the squad.xml, and it is possible to get them from there without any problem. Greets Panadur
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