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  1. Y

    kicked off by BattlEye: PublicVariable Value Restriction #17

    I started my own DayZ server with @napf. Set up the mission.sqm and server.cfg. Edited the startup batch file to include @napf along with @dayz and @hive. When I finished loading the map(s?), my game was stuck on Loading and Initializing DayZMod. I waited abit until I got unpatient and went to...
  2. Y

    [Release] DayZChernarus Mission System

    Installed it on DayZ Epoch 1.0.3.1 with BluePhoenix Admin Tools and DZAI - Edited it to work with RemoteMessages.SQF. Totally amazing.
  3. Y

    AI goes through walls

    I've build an NPC base, added a few AIs from DZAI's custom markers and spawns and they seem to go through walls. I used the mission.sqm method. Is there any way to make them see these walls? I've seen something like that: _this = createVehicle(blahblahblah) -this =...
  4. Y

    Execute DayZChernarus Mission System missions via BluePhoenix Admin Tools?

    Now, I figured out how BluePhoenix Admin Tools work (atleast how the item spawning :D) and I heavily edited it. Now I want to create an .sqf file that will execute a mission from the DayZChernarus Mission System (already installed). Can anyone tell me how can I do that / Give me a scriptline the...
  5. Y

    Adding bots with DZAI

    So, I am running DayZ Epoch 1.0.3.1 with DZAI and it seems to work fine. While DZAI adds AI Groups and choppers is cool and all, I would like to manually add bots in a base I've built at Skalisty Island, and make it look like an NPC fortress. Is it possible? How can I do it? Incase it isn't...
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